/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GUI_GUI_H
#define GUI_GUI_H
#include "gui/color.h"
#include "enums/events/mousebutton.h"
#include "enums/events/mouseeventtype.h"
#include "enums/resources/cursor.h"
#include <deque>
#include <list>
#include "localconsts.h"
class Event;
class FocusHandler;
class FocusListener;
class Graphics;
class GuiConfigListener;
class ImageSet;
class KeyEvent;
class KeyListener;
class MouseEvent;
class MouseInput;
class Font;
class SDLInput;
class Widget;
class Window;
#ifdef USE_SDL2
#define MouseStateType uint32_t
#else // USE_SDL2
#define MouseStateType uint8_t
#endif // USE_SDL2
/**
* \defgroup GUI Core GUI related classes (widgets)
*/
/**
* \defgroup Interface User interface related classes (windows, dialogs)
*/
/**
* Main GUI class.
*
* \ingroup GUI
*/
class Gui final
{
public:
/**
* Constructor.
*/
Gui();
A_DELETE_COPY(Gui)
/**
* Destructor.
*/
~Gui();
void postInit(Graphics *const graphics) A_NONNULL(2);
/**
* Performs logic of the GUI. Overridden to track mouse pointer
* activity.
*/
void logic();
void slowLogic();
void clearFonts();
/**
* Draws the whole Gui by calling draw functions down in the
* Gui hierarchy. It also draws the mouse pointer.
*/
void draw();
/**
* Called when the application window has been resized.
*/
void videoResized() const;
FocusHandler *getFocusHandler() const noexcept2 A_WARN_UNUSED
{ return mFocusHandler; }
/**
* Return game font.
*/
Font *getFont() const RETURNS_NONNULL A_WARN_UNUSED
{ return mGuiFont; }
/**
* Return help font.
*/
Font *getHelpFont() const RETURNS_NONNULL A_WARN_UNUSED
{ return mHelpFont; }
/**
* Return secure font.
*/
Font *getSecureFont() const RETURNS_NONNULL A_WARN_UNUSED
{ return mSecureFont; }
/**
* Return npc font.
*/
Font *getNpcFont() const RETURNS_NONNULL A_WARN_UNUSED
{ return mNpcFont; }
/**
* Return the Font used for "Info Particles", i.e. ones showing, what
* you picked up, etc.
*/
Font *getInfoParticleFont() const RETURNS_NONNULL A_WARN_UNUSED
{ return mInfoParticleFont; }
/**
* Sets whether a custom cursor should be rendered.
*/
void setUseCustomCursor(const bool customCursor);
/**
* Sets which cursor should be used.
*/
void setCursorType(const CursorT index)
{ mCursorType = index; }
void setDoubleClick(const bool b)
{ mDoubleClick = b; }
void updateFonts();
bool handleInput();
bool handleKeyInput();
void resetClickCount();
MouseEvent *createMouseEvent(Window *const widget) A_WARN_UNUSED;
static void getAbsolutePosition(Widget *restrict widget,
int &restrict x,
int &restrict y);
void addGlobalFocusListener(FocusListener* focusListener);
void removeGlobalFocusListener(FocusListener* focusListener);
void distributeGlobalFocusGainedEvent(const Event &focusEvent);
void removeDragged(const Widget *const widget);
int getLastMouseX() const
{ return mLastMouseX; }
int getLastMouseY() const
{ return mLastMouseY; }
static MouseStateType getMouseState(int &x, int &y);
/**
* Sets the top widget. The top widget is the root widget
* of the GUI. If you want a GUI to be able to contain more
* than one widget the top widget should be a container.
*
* @param top The top widget.
* @see Container
*/
void setTop(Widget *const top);
/**
* Gets the top widget. The top widget is the root widget
* of the GUI.
*
* @return The top widget. NULL if no top widget has been set.
*/
Widget* getTop() const noexcept2 A_WARN_UNUSED
{ return mTop; }
/**
* Sets the graphics object to use for drawing.
*
* @param graphics The graphics object to use for drawing.
* @see getGraphics, AllegroGraphics, HGEGraphics,
* OpenLayerGraphics, OpenGLGraphics, SDLGraphics
*/
void setGraphics(Graphics *const graphics) A_NONNULL(2);
/**
* Gets the graphics object used for drawing.
*
* @return The graphics object used for drawing. NULL if no
* graphics object has been set.
* @see setGraphics, AllegroGraphics, HGEGraphics,
* OpenLayerGraphics, OpenGLGraphics, SDLGraphics
*/
Graphics* getGraphics() const RETURNS_NONNULL A_WARN_UNUSED;
/**
* Sets the input object to use for input handling.
*
* @param input The input object to use for input handling.
* @see getInput, AllegroInput, HGEInput, OpenLayerInput,
* SDLInput
*/
void setInput(SDLInput *const input) A_NONNULL(2);
/**
* Gets the input object being used for input handling.
*
* @return The input object used for handling input. NULL if no
* input object has been set.
* @see setInput, AllegroInput, HGEInput, OpenLayerInput,
* SDLInput
*/
SDLInput* getInput() const A_WARN_UNUSED;
/**
* Adds a global key listener to the Gui. A global key listener
* will receive all key events generated from the GUI and global
* key listeners will receive the events before key listeners
* of widgets.
*
* @param keyListener The key listener to add.
* @see removeGlobalKeyListener
*/
void addGlobalKeyListener(KeyListener *const keyListener);
/**
* Removes global key listener from the Gui.
*
* @param keyListener The key listener to remove.
* @throws Exception if the key listener hasn't been added.
* @see addGlobalKeyListener
*/
void removeGlobalKeyListener(KeyListener *const keyListener);
bool isLongPress() const
{ return getMousePressLength() > 250; }
int getMousePressLength() const;
protected:
void handleMouseMoved(const MouseInput &mouseInput);
void handleMouseReleased(const MouseInput &mouseInput);
void handleMousePressed(const MouseInput &mouseInput);
void handleMouseInput();
void distributeMouseEvent(Widget *const source,
const MouseEventTypeT type,
const MouseButtonT button,
const int x, const int y,
const bool force,
const bool toSourceOnly);
/**
*
* Handles mouse wheel moved down input.
*
* @param mouseInput The mouse input to handle.
*/
void handleMouseWheelMovedDown(const MouseInput& mouseInput);
/**
* Handles mouse wheel moved up input.
*
* @param mouseInput The mouse input to handle.
*/
void handleMouseWheelMovedUp(const MouseInput& mouseInput);
/**
* Gets the widget at a certain position.
*
* @return The widget at a certain position.
*/
Widget* getWidgetAt(const int x, const int y) const A_WARN_UNUSED;
/**
* Gets the source of the mouse event.
*
* @return The source widget of the mouse event.
*/
Widget* getMouseEventSource(const int x,
const int y) const A_WARN_UNUSED;
/**
* Gets the source of the key event.
*
* @return The source widget of the key event.
*/
Widget* getKeyEventSource() const A_WARN_UNUSED;
/**
* Distributes a key event.
*
* @param event The key event to distribute.
*/
void distributeKeyEvent(KeyEvent &event) const;
/**
* Distributes a key event to the global key listeners.
*
* @param event The key event to distribute.
*
*/
void distributeKeyEventToGlobalKeyListeners(KeyEvent& event);
/**
* Handles modal mouse input focus. Modal mouse input focus needs
* to be checked at each logic iteration as it might be necessary to
* distribute mouse entered or mouse exited events.
*
*/
void handleModalMouseInputFocus();
/**
* Handles modal focus. Modal focus needs to be checked at
* each logic iteration as it might be necessary to distribute
* mouse entered or mouse exited events.
*
*/
void handleModalFocus();
/**
* Handles modal focus gained. If modal focus has been gained it might
* be necessary to distribute mouse entered or mouse exited events.
*
*/
void handleModalFocusGained();
/**
* Handles modal mouse input focus gained. If modal focus has been
* gained it might be necessary to distribute mouse entered or mouse
* exited events.
*
*/
void handleModalFocusReleased();
private:
/**
* Holds the top widget.
*/
Widget* mTop;
/**
* Holds the graphics implementation used.
*/
Graphics* mGraphics A_NONNULLPOINTER;
/**
* Holds the input implementation used.
*/
SDLInput* mInput A_NONNULLPOINTER;
/**
* Holds the focus handler for the Gui.
*/
FocusHandler* mFocusHandler A_NONNULLPOINTER;
/**
* Typedef.
*/
typedef std::list<KeyListener*> KeyListenerList;
/**
* Typedef.
*/
typedef KeyListenerList::iterator KeyListenerListIterator;
/**
* Holds the global key listeners of the Gui.
*/
KeyListenerList mKeyListeners;
/**
* Holds the last mouse button pressed.
*/
MouseButtonT mLastMousePressButton;
/**
* Holds the last mouse press time stamp.
*/
unsigned int mLastMousePressTimeStamp;
/**
* Holds the last mouse x coordinate.
*/
int mLastMouseX;
/**
* Holds the last mouse y coordinate.
*/
int mLastMouseY;
/**
* Holds the current click count. Used to keep track
* of clicks for a the last pressed button.
*/
int mClickCount;
/**
* Holds the last button used when a drag of a widget
* was initiated. Used to be able to release a drag
* when the same button is released.
*/
MouseButtonT mLastMouseDragButton;
/**
* Holds a stack with all the widgets with the mouse.
* Used to properly distribute mouse events.
*/
std::deque<Widget*> mWidgetWithMouseQueue;
GuiConfigListener *mConfigListener;
/** The global GUI font */
Font *mGuiFont A_NONNULLPOINTER;
/** Font for Info Particles */
Font *mInfoParticleFont A_NONNULLPOINTER;
/** Font for Help Window */
Font *mHelpFont A_NONNULLPOINTER;
/** Font for secure labels */
Font *mSecureFont A_NONNULLPOINTER;
/** Font for npc text */
Font *mNpcFont A_NONNULLPOINTER;
/** Mouse cursor images */
ImageSet *mMouseCursors;
float mMouseCursorAlpha;
int mMouseInactivityTimer;
CursorT mCursorType;
#ifdef ANDROID
uint16_t mLastMouseRealX;
uint16_t mLastMouseRealY;
#endif // ANDROID
typedef std::list<FocusListener*> FocusListenerList;
typedef FocusListenerList::iterator FocusListenerIterator;
FocusListenerList mFocusListeners;
Color mForegroundColor;
Color mForegroundColor2;
time_t mTime;
time_t mTime10;
bool mCustomCursor; /**< Show custom cursor */
bool mDoubleClick;
};
extern Gui *gui; /**< The GUI system */
/**
* Bolded text font
*/
extern Font *boldFont A_NONNULLPOINTER;
#endif // GUI_GUI_H