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/*
* The Mana World
* Copyright (C) 2008-2010 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef STATUS_EFFECT_H
#define STATUS_EFFECT_H
#include "particle.h"
#include "animatedsprite.h"
#include "sound.h"
#include "resources/animation.h"
class StatusEffect
{
public:
StatusEffect();
~StatusEffect();
/**
* Plays the sound effect associated with this status effect, if possible.
*/
void playSFX();
/**
* Delivers the chat message associated with this status effect, if
* possible.
*/
void deliverMessage();
/**
* Creates the particle effect associated with this status effect, if
* possible.
*/
Particle *getParticle();
/**
* Retrieves the status icon for this effect, if applicable
*/
AnimatedSprite *getIcon();
/**
* Retrieves an action to perform, or ACTION_INVALID
*/
SpriteAction getAction();
/**
* Determines whether the particle effect should be restarted when the
* being changes maps
*/
bool particleEffectIsPersistent() const { return mPersistentParticleEffect; }
/**
* Retrieves a status effect.
*
* \param index Index of the status effect.
* \param enabling Whether to retrieve the activating effect (true) or
* the deactivating effect (false).
*/
static StatusEffect *getStatusEffect(int index, bool enabling);
/**
* Retrieves a stun effect.
*
* \param index Index of the stun effect.
* \param enabling Whether to retrieve the activating effect (true) or
* the deactivating effect (false).
*/
static StatusEffect *getStunEffect(int index, bool enabling);
/**
* Maps a block effect index to its corresponding effect index. Block
* effect indices are used for opt2/opt3/status.option blocks; their
* mapping to regular effect indices is handled in the config file.
*
* Returns -1 on failure.
*/
static int blockEffectIndexToEffectIndex(int blocKIndex);
static void load();
static void unload();
private:
std::string mMessage;
std::string mSFXEffect;
std::string mParticleEffect;
std::string mIcon;
std::string mAction;
bool mPersistentParticleEffect;
};
#endif // !defined(STATUS_EFFECT_H)
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