summaryrefslogtreecommitdiff
path: root/src/npc.cpp
blob: 660480053d0123bad66c732ad35e467133ecaced (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "npc.h"

#include "animatedsprite.h"
#include "graphics.h"
#include "particle.h"
#include "text.h"

#include "net/messageout.h"
#include "net/protocol.h"
#include "resources/npcdb.h"

#include "gui/gui.h"

NPC *current_npc = 0;

static const int NAME_X_OFFSET = 15;
static const int NAME_Y_OFFSET = 30;

NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
    Being(id, job, map), mNetwork(network)
{
    NPCInfo info = NPCDB::get(job);

    // Setup NPC sprites
    int c = BASE_SPRITE;
    for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin();
         i != info.sprites.end();
         i++)
    {
        if (c == VECTOREND_SPRITE) break;

        std::string file = "graphics/sprites/" + (*i)->sprite;
        int variant = (*i)->variant;
        mSprites[c] = AnimatedSprite::load(file, variant);
        c++;
    }

    // Setup particle effects
    for (std::list<std::string>::const_iterator i = info.particles.begin();
         i != info.particles.end();
         i++)
    {
        Particle *p = particleEngine->addEffect(*i, 0, 0);
        this->controlParticle(p);
    }
    mName = 0;
}

NPC::~NPC()
{
    delete mName;
}

void NPC::setName(const std::string &name)
{
    delete mName;
    mName = new Text(name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET,
                     gcn::Graphics::CENTER, speechFont,
                     gcn::Color(200, 200, 255));
}

Being::Type
NPC::getType() const
{
    return Being::NPC;
}

void
NPC::talk()
{
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_NPC_TALK);
    outMsg.writeInt32(mId);
    outMsg.writeInt8(0);
    current_npc = this;
}

void
NPC::nextDialog()
{
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_NPC_NEXT_REQUEST);
    outMsg.writeInt32(mId);
}

void
NPC::dialogChoice(char choice)
{
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_NPC_LIST_CHOICE);
    outMsg.writeInt32(mId);
    outMsg.writeInt8(choice);
}

/*
 * TODO Unify the buy() and sell() methods, without sacrificing readability of
 * the code calling the method. buy(bool buySell) would be bad...
 */
void
NPC::buy()
{
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
    outMsg.writeInt32(mId);
    outMsg.writeInt8(0);
}

void
NPC::sell()
{
    MessageOut outMsg(mNetwork);
    outMsg.writeInt16(CMSG_NPC_BUY_SELL_REQUEST);
    outMsg.writeInt32(mId);
    outMsg.writeInt8(1);
}

void NPC::updateCoords()
{
    if (mName)
    {
        mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET);
    }
}