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path: root/src/player.cpp
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2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-17/+5
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-29/+36
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-4/+27
2007-12-23Particle images are now reference-counted properly. Avoided attempts to load ...Philipp Sehmisch1-2/+9
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and bas...Philipp Sehmisch1-35/+14
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via svnmer...Bjørn Lindeijer1-39/+30
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-50/+41
2007-10-01Added support for different hairstyles for male and female characters. Female...Philipp Sehmisch1-4/+18
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-1/+1
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-7/+8
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites through...Philipp Sehmisch1-37/+7
2006-12-16Fixed connection dialog visibility and fixed issues with walking one tile tooBjørn Lindeijer1-0/+2
2006-12-03Made NPC names visible. Windows are now invisible by default.Bjørn Lindeijer1-3/+0
2006-12-01Monster sound effect patchPhilipp Sehmisch1-18/+4
2006-11-30Some optimizations to setSex, setWeapon and handling of player update messages.Bjørn Lindeijer1-13/+18
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-12/+14
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-5/+30
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-16/+0
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+30
2006-10-29Fixed excessive unnecessary reloading of sprites. Also updated NEWS file.Bjørn Lindeijer1-6/+10
2006-08-26Applied patch by Bahamut81 which implements resetting of Animation, Action andBjørn Lindeijer1-1/+15
2006-08-13Merged Guichan 0.5.0 support from guichan-0.5.0 branch, plus several updatesBjørn Lindeijer1-2/+2
2006-08-05Some cleanups, mostly lowering indentation levels.Björn Steinbrink1-14/+6
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-12/+33
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-2/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are still...Eugenio Favalli1-3/+14
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-88/+73
2006-07-03Fixed visible equipment initialization and hack to see 2 kinds of visible equ...Eugenio Favalli1-2/+3
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-8/+7
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head (...Eugenio Favalli1-1/+2
2006-06-21Added female players.Eugenio Favalli1-2/+2
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-0/+1
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-0/+9
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-9/+9
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and re...Björn Steinbrink1-4/+3
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-35/+60
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-1/+3
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-0/+10
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ...Yohann Ferreira1-8/+0
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-0/+133