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path: root/src/net/manaserv/network.cpp
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2024-02-13General code cleanupsThorbjørn Lindeijer1-3/+1
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-6/+6
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-06-03Replace SDL_types.h with cstdintJared Adams1-2/+2
This required moving to C++0x, so it does that too, and fixes a few errors with that. Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
2011-04-16Removed ENet version checks since only 1.3 should be used anywayThorbjørn Lindeijer1-4/+0
Reviewed-by: Stefan Dombrowski
2010-08-15Merge branch '1.0'Chuck Miller1-2/+2
Conflicts: mana.cbp mana.files src/CMakeLists.txt src/Makefile.am src/utils/xml.cpp
2010-08-09Fix enet version check *again*Jared Adams1-1/+1
Reviewed-by: Chuck Miller
2010-08-08Do proper checks on the ENet versionThorbjørn Lindeijer1-1/+1
The previous check broke compilation against ENet 1.2.2, which does define the version macros but does not have the API changes.
2010-08-04Changed the stats.xml to attributes.xml according to the server commit.Yohann Ferreira1-2/+2
Also, fixed a compilation warning about passing a NULL value to a boolean parameter. The built-ins are kept for now. Reviewed-by: Jaxad0127.
2010-08-03Fix enet version checkJared Adams1-0/+4
Tested-by: BaseBallBoy
2010-08-02Fix enet version checkJared Adams1-5/+3
Tested-by: BaseBallBoy
2010-08-02Add support for enet 1.3Jared Adams1-0/+6
Reviewed-by: Yohann Ferreira
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-02-05Fixed the low framerate problem by not waiting for network eventsThorbjørn Lindeijer1-6/+2
The enet service loop was waiting up to 10ms for a new network packet to come in. There is no need for this, so just remove it. Raised the framerate from about 60 to over 200 fps for me.
2010-01-12Standardize header orderJared Adams1-2/+2
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2010-01-10Change code styleAndrei Karas1-3/+6
2009-11-03Fix potential infinite recursionJared Adams1-2/+2
2009-11-03Remove more _SUPPORT ifdefs and do some cleanupJared Adams1-12/+16
2009-10-24REplace instances of TMW with ManaJared Adams1-0/+170