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path: root/src/being.cpp
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2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+26
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-38/+60
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-7/+7
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-1/+9
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-6/+21
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-20/+13
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+2
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-27/+33
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+2
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+4
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-14/+0
2006-11-05fixed a typo in last commitPhilipp Sehmisch1-2/+2
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+13
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-10-29Properly initialize sprite vector.Björn Steinbrink1-2/+2
2006-09-20tweaks at the animation system (mostly about fixing the looping attack ↵Philipp Sehmisch1-10/+15
animations of the monsters)
2006-08-05Some cleanups, mostly lowering indentation levels.Björn Steinbrink1-22/+18
2006-08-05Forgot to commit the ChangeLog as well...Björn Steinbrink1-8/+4
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-59/+65
synchronization problem (resetting all animations).
2006-08-01animations and directions are now passed and stored as enums and no longer ↵Philipp Sehmisch1-18/+18
as strings.
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-0/+1
2006-07-26Fixed direction and action issues when changing appeareance, frames are ↵Eugenio Favalli1-2/+2
still out of sync.
2006-07-24Fixed setDirection() semantics.Björn Steinbrink1-6/+8
Removed a printf-leftover.
2006-07-24Removed unused code, fixed "change direction when not walking" bug, updated ↵Eugenio Favalli1-15/+0
project files.
2006-07-24Implemented caching of spritesets, including a lot of cleanups to the newBjørn Lindeijer1-4/+6
animation system. Action now refers to the Spriteset directly and AnimatedSprite refers to the current Action directly instead of using the std::map with a std::string constantly. Some methods and parameters are marked as const. The READ_PROP macro was replaced by static methods. Warnings are logged when unnamed actions are defined or when actions refer to undefined imagesets. Code is more tolerant towards missing actions.
2006-07-20Fixed left bow attack animation, made the attack animation stay in sync with ↵Eugenio Favalli1-3/+13
attack speed.
2006-07-19Merged new_animation branch until r2415 into trunk. Eugenio Favalli1-27/+158
2006-06-29Clients get notified of equipping visible items.Eugenio Favalli1-0/+1
2006-06-27Equipment window now show all the slots, and adapted visible shirts to head ↵Eugenio Favalli1-1/+1
(middle) equipments.
2006-06-21Added female players.Eugenio Favalli1-0/+1
2006-05-13Specify the color in which speech and names are supposed to be drawn. RemovedBjørn Lindeijer1-6/+3
unused mSpeechColor member.
2006-05-12Fixed initialization order in Being ctor.Björn Steinbrink1-2/+2
2006-05-12You can now see the shirt when equipping a top equipment.Eugenio Favalli1-1/+3
2006-03-19Unreverted latest change by Doener due to my lack of proper communication ↵Eugenio Favalli1-9/+3
abilities.
2006-03-19Reverted changeset r2269 (toString) as requested by ElvenProgrammer.Björn Steinbrink1-3/+9
2006-03-18Added a toString conversion function.Björn Steinbrink1-9/+3
2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-64/+64
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and ↵Björn Steinbrink1-2/+2
remove the weird mySpriteset->spriteset stuff.
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-1/+1
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-1/+1
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-30/+5
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-20/+16
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-4/+13
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-13/+0
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ↵Yohann Ferreira1-13/+26
and ok buttons be disabled once the character is selected at login.
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-264/+14
2005-12-25Fixed glitches caused by fading out the damage display.Bjørn Lindeijer1-0/+3
2005-12-13Enabled monster emotions.Eugenio Favalli1-8/+13
2005-10-16Rename {read,write}{Byte,Short,Long} to {read,write}Int{8,16,32}.Björn Steinbrink1-2/+2
2005-10-16Use the ResourceManager to get spritesets.Björn Steinbrink1-8/+5
2005-10-16Reduce code duplication in the findNode functions and use a functor to do ↵Björn Steinbrink1-26/+23
the search.