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path: root/src/actorspritemanager.cpp
AgeCommit message (Expand)AuthorFilesLines
2024-02-22General code cleanupsThorbjørn Lindeijer1-9/+8
2024-01-29Apply C++11 fixitsThorbjørn Lindeijer1-75/+51
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-23/+23
2013-05-02Fixed network layer doing delayed actor deletionThorbjørn Lindeijer1-1/+8
2012-04-04Fixed compiler warning because of uninitialized variableErik Schilling1-1/+1
2012-02-17Fixed selecting of beings that are flanked between two othersErik Schilling1-8/+19
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2012-01-22Prevented looking at item when picking up while movingErik Schilling1-5/+10
2012-01-19Fixed the click area for NPCs and other playersThorbjørn Lindeijer1-8/+17
2012-01-10player_node -> local_playerYohann Ferreira1-9/+9
2011-06-17First pass on removing tile hard coded values.Yohann Ferreira1-3/+13
2011-06-03Replace SDL_types.h with cstdintJared Adams1-2/+2
2011-03-29Made the flooritems position set back in pixels.Yohann Ferreira1-2/+2
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-1/+0
2010-09-25Merge branch '1.0'Thorbjørn Lindeijer1-16/+48
2010-08-16Move more to the event systemJared Adams1-3/+0
2010-08-04Remove some unused headers and fix some chat eventsJared Adams1-2/+0
2010-08-02Fix some bugsJared Adams1-0/+3
2010-08-02Remove non-GUI references to MiniStatusWindowJared Adams1-4/+0
2010-06-20Fix ActorSprite double deletionAndrei Karas1-8/+11
2010-06-12Fix crash after die.Andrei Karas1-0/+3
2010-06-10Merge BeingManager and FloorItemManager as ActorSpriteManagerJared Adams1-0/+312