diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/being.cpp | 24 | ||||
-rw-r--r-- | src/being.h | 39 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 8 | ||||
-rw-r--r-- | src/localplayer.cpp | 14 | ||||
-rw-r--r-- | src/map.cpp | 179 | ||||
-rw-r--r-- | src/map.h | 46 | ||||
-rw-r--r-- | src/monster.cpp | 5 | ||||
-rw-r--r-- | src/monster.h | 15 | ||||
-rw-r--r-- | src/net/beinghandler.cpp | 10 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 3 | ||||
-rw-r--r-- | src/player.cpp | 5 | ||||
-rw-r--r-- | src/player.h | 14 |
12 files changed, 275 insertions, 87 deletions
diff --git a/src/being.cpp b/src/being.cpp index a55158c6..55530080 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -47,12 +47,12 @@ int Being::instances = 0; ImageSet *Being::emotionSet = NULL; Being::Being(int id, int job, Map *map): - mJob(job), mX(0), mY(0), - mAction(STAND), - mWalkTime(0), mEmotion(0), mEmotionTime(0), mAttackSpeed(350), + mWalkTime(0), + mAction(STAND), + mJob(job), mId(id), mWalkSpeed(150), mSpeedModifier(1024), @@ -100,6 +100,14 @@ Being::~Being() } } +void Being::setPositionInPixels(int x, int y) +{ + mMap->freeTile(mX / 32, mY / 32, getBlockType()); + mX = x; + mY = y; + mMap->blockTile(x / 32, y / 32, getBlockType()); +} + void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY) { if (!mMap || (mX == dstX && mY == dstY)) @@ -130,7 +138,7 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY) } else { - p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32); + p1 = mMap->findPath(srcX / 32, srcY / 32, dstX / 32, dstY / 32, getWalkMask()); if (p1.empty()) { // No path, but don't teleport since it could be user input. @@ -190,7 +198,7 @@ void Being::adjustCourse(Uint16 srcX, Uint16 srcY, Uint16 dstX, Uint16 dstY) for (Path::iterator i = p1.begin(), i_end = p1.end(); i != i_end; ++i) { // Look if it is worth passing by tile i. - Path p2 = mMap->findPath(mX / 32, mY / 32, i->x / 32, i->y / 32); + Path p2 = mMap->findPath(mX / 32, mY / 32, i->x / 32, i->y / 32, getWalkMask()); if (!p2.empty()) { int l1 = mMap->getMetaTile(i->x / 32, i->y / 32)->Gcost; @@ -343,9 +351,11 @@ Being::handleAttack() void Being::setMap(Map *map) { + // Remove sprite from potential previous map if (mMap) { + mMap->freeTile(mX / 32, mY / 32, getBlockType()); mMap->removeSprite(mSpriteIterator); } @@ -355,6 +365,7 @@ Being::setMap(Map *map) if (mMap) { mSpriteIterator = mMap->addSprite(this); + mMap->blockTile(mX / 32, mY / 32, getBlockType()); } // Clear particle effect list because child particles became invalid @@ -488,8 +499,7 @@ Being::nextStep() setDirection(dir); - mX = node.x; - mY = node.y; + setPositionInPixels(node.x, node.y); setAction(WALK); mWalkTime += mStepTime / 10; mStepTime = mWalkSpeed * (int)std::sqrt((double)mStepX * mStepX + (double)mStepY * mStepY) * diff --git a/src/being.h b/src/being.h index 0b56994e..f4cdc743 100644 --- a/src/being.h +++ b/src/being.h @@ -112,14 +112,13 @@ class Being : public Sprite enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 }; std::string mName; /**< Name of character */ - Uint16 mJob; /**< Job (player job, npc, monster, ) */ - Uint16 mX, mY; /**< Pixel coordinates (tile center) */ - Action mAction; /**< Action the being is performing */ - Uint16 mWalkTime; + Uint16 mX, mY; /**< Pixel coordinates of tile center */ Uint8 mEmotion; /**< Currently showing emotion */ Uint8 mEmotionTime; /**< Time until emotion disappears */ - Uint16 mAttackSpeed; /**< Attack speed */ + Uint16 mWalkTime; + Action mAction; /**< Action the being is performing */ + Uint16 mJob; /**< Job (player job, npc, monster, ) */ /** * Constructor. @@ -265,6 +264,13 @@ class Being : public Sprite setAction(Action action, int attackType = 0); /** + * Gets the current action. + */ + bool isAlive() { return mAction != DEAD; } + + int getWalkTime() { return mWalkTime; } + + /** * Returns the direction the being is facing. */ SpriteDirection getSpriteDirection() const @@ -298,6 +304,17 @@ class Being : public Sprite getPixelY() const { return mPy; } /** + * sets the position in pixels using pixel coordinates + */ + void setPositionInPixels(int x, int y); + + /** + * sets the position in pixels using tile coordinates + */ + void setPositionInTiles(int x, int y) + { setPositionInPixels(x * 32 + 16, y * 32 + 16); } + + /** * Get the current X pixel offset. */ int @@ -332,12 +349,24 @@ class Being : public Sprite */ void controlParticle(Particle *particle); + /** + * Gets the way the object is blocked by other objects + */ + virtual unsigned char getWalkMask() const + { return 0x00; } //can walk through everything + protected: /** * Sets the new path for this being. */ void setPath(const Path &path, int mod = 1024); + /** + * Gets the way the object blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_NONE; } + Uint16 mId; /**< Unique being id */ Uint16 mWalkSpeed; /**< Walking speed */ Uint16 mSpeedModifier; /**< Modifier to keep course on sync (1024 = normal speed) */ diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 57c64cd6..d6c49fb2 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -221,6 +221,10 @@ Viewport::draw(gcn::Graphics *gcnGraphics) drawTargetCursor(graphics); mMap->draw(graphics, mCameraX, mCameraY, 1); mMap->draw(graphics, mCameraX, mCameraY, 2); + if (mShowDebugPath) + { + mMap->drawCollision(graphics, mCameraX, mCameraY); + } mMap->drawOverlay(graphics, mViewX, mViewY, (int) config.getValue("OverlayDetail", 2)); drawTargetName(graphics); @@ -335,7 +339,7 @@ Viewport::drawDebugPath(Graphics *graphics) Path debugPath = mMap->findPath( player_node->mX / 32, player_node->mY / 32, - mouseTileX, mouseTileY); + mouseTileX, mouseTileY, 0xFF); graphics->setColor(gcn::Color(255, 0, 0)); for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) @@ -399,7 +403,7 @@ Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(item); } // Just walk around - else if (mMap->getWalk(tilex, tiley)) + else if (mMap->getWalk(tilex, tiley, player_node->getWalkMask())) { // XXX XXX XXX REALLY UGLY! Uint8 *keys = SDL_GetKeyState(NULL); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 1614b7e7..aa3bb6ba 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -233,17 +233,17 @@ void LocalPlayer::walk(unsigned char dir) dx += 32; // Prevent skipping corners over colliding tiles - if (dx && mMap->tileCollides((mX + dx) / 32, mY / 32)) + if (dx && !mMap->getWalk((mX + dx) / 32, mY / 32, getWalkMask())) dx = 16 - mX % 32; - if (dy && mMap->tileCollides(mX / 32, (mY + dy) / 32)) + if (dy && !mMap->getWalk(mX / 32, (mY + dy) / 32, getWalkMask())) dy = 16 - mY % 32; // Choose a straight direction when diagonal target is blocked - if (dx && dy && !mMap->getWalk((mX + dx) / 32, (mY + dy) / 32)) + if (dx && dy && !mMap->getWalk((mX + dx) / 32, (mY + dy) / 32, getWalkMask())) dx = 16 - mX % 32; // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk((mX + dx) / 32, (mY + dy) / 32)) + if ((dx || dy) && mMap->getWalk((mX + dx) / 32, (mY + dy) / 32, getWalkMask())) { setDestination(mX + dx, mY + dy); } @@ -259,9 +259,9 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y) { // Fix coordinates so that the player does not seem to dig into walls. int tx = x / 32, ty = y / 32, fx = x % 32, fy = y % 32; - if (fx != 16 && mMap->tileCollides(tx + fx / 16 * 2 - 1, ty)) fx = 16; - if (fy != 16 && mMap->tileCollides(tx, ty + fy / 16 * 2 - 1)) fy = 16; - if (fx != 16 && fy != 16 && mMap->tileCollides(tx + fx / 16 * 2 - 1, ty + fy / 16 * 2 - 1)) fx = 16; + if (fx != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, ty, getWalkMask())) fx = 16; + if (fy != 16 && !mMap->getWalk(tx, ty + fy / 16 * 2 - 1, getWalkMask())) fy = 16; + if (fx != 16 && fy != 16 && !mMap->getWalk(tx + fx / 16 * 2 - 1, ty + fy / 16 * 2 - 1, getWalkMask())) fx = 16; x = tx * 32 + fx; y = ty * 32 + fy; diff --git a/src/map.cpp b/src/map.cpp index c2b0b9a1..afa2bcc5 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -72,6 +72,11 @@ Map::Map(int width, int height, int tileWidth, int tileHeight): int size = mWidth * mHeight; mMetaTiles = new MetaTile[size]; + for (int i=0; i < NB_BLOCKTYPES; i++) + { + mOccupation[i] = new int[size]; + memset(mOccupation[i], 0, size * sizeof(int)); + } mTiles = new Image*[size * 3]; std::fill_n(mTiles, size * 3, (Image*)0); } @@ -81,6 +86,10 @@ Map::~Map() // clean up map data delete[] mMetaTiles; delete[] mTiles; + for (int i=0; i < NB_BLOCKTYPES; i++) + { + delete[] mOccupation[i]; + } // clean up tilesets for_each(mTilesets.begin(), mTilesets.end(), make_dtor(mTilesets)); mTilesets.clear(); @@ -186,6 +195,59 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY, int layer) } } +void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY) +{ + int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1; + int startX = scrollX / mTileWidth; + int startY = scrollY / mTileHeight; + int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; + int endY = endPixelY / mTileHeight; + + if (startX < 0) startX = 0; + if (startY < 0) startY = 0; + if (endX > mWidth) endX = mWidth; + if (endY > mHeight) endY = mHeight; + + for (int y = startY; y < endY; y++) + { + for (int x = startX; x < endX; x++) + { + graphics->setColor(gcn::Color(0, 0, 0, 64)); + graphics->drawRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 33, 33)); + + if (!getWalk(x, y, BLOCKMASK_WALL)) + { + graphics->setColor(gcn::Color(0, 0, 200, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_MONSTER)) + { + graphics->setColor(gcn::Color(200, 0, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + + if (!getWalk(x, y, BLOCKMASK_CHARACTER)) + { + graphics->setColor(gcn::Color(0, 200, 0, 64)); + graphics->fillRectangle(gcn::Rectangle( + x * mTileWidth - scrollX, + y * mTileWidth - scrollY, + 32, 32)); + } + } + } +} + void Map::drawOverlay(Graphics *graphics, float scrollX, float scrollY, int detail) { @@ -231,7 +293,10 @@ void Map::setTileWithGid(int x, int y, int layer, int gid) if (layer == 3) { Tileset *set = getTilesetWithGid(gid); - setWalk(x, y, (!set || (gid - set->getFirstGid() == 0))); + if (set && (gid - set->getFirstGid() != 0)) + { + blockTile(x, y, BLOCKTYPE_WALL); + } } else if (layer < 3) { @@ -271,34 +336,69 @@ Image* Map::getTileWithGid(int gid) const return NULL; } -void Map::setWalk(int x, int y, bool walkable) +void Map::blockTile(int x, int y, BlockType type) { - mMetaTiles[x + y * mWidth].walkable = walkable; -} + if (type == BLOCKTYPE_NONE) return; + int tileNum = x + y * mWidth; + assert (tileNum <= mWidth * mHeight); -bool Map::getWalk(int x, int y) const -{ - return !tileCollides(x, y) && !occupied(x, y); + if ((++mOccupation[type][tileNum]) > 0) + { + switch (type) + { + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_WALL; + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_CHARACTER; + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask |= BLOCKMASK_MONSTER; + break; + default: + // shut up! + break; + } + } } -bool Map::occupied(int x, int y) const +void Map::freeTile(int x, int y, BlockType type) { - Beings &beings = beingManager->getAll(); - for (BeingIterator i = beings.begin(); i != beings.end(); i++) + if (type == BLOCKTYPE_NONE) return; + + int tileNum = x + y * mWidth; + assert (tileNum <= mWidth * mHeight); + + if ((--mOccupation[type][tileNum]) <= 0) { - // job 45 is a portal, they don't collide - if ((*i)->mX / 32 == x && (*i)->mY / 32 == y && (*i)->mJob != 45) + switch (type) { - return true; + case BLOCKTYPE_WALL: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_WALL xor 0xff); + break; + case BLOCKTYPE_CHARACTER: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_CHARACTER xor 0xff); + break; + case BLOCKTYPE_MONSTER: + mMetaTiles[tileNum].blockmask &= (BLOCKMASK_MONSTER xor 0xff); + break; + default: + // shut up! + break; } } - - return false; } -bool Map::tileCollides(int x, int y) const +bool Map::getWalk(int x, int y, char walkmask) const { - return !(contains(x, y) && mMetaTiles[x + y * mWidth].walkable); + // You can't walk outside of the map + if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) + { + return false; + } + + // Check if the tile is walkable + return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); } bool Map::contains(int x, int y) const @@ -334,17 +434,16 @@ void Map::removeSprite(SpriteIterator iterator) static int const basicCost = 100; -Path Map::findPath(int startX, int startY, int destX, int destY) +Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost) { // Path to be built up (empty by default) - Path path; + std::list<PATH_NODE> path; // Declare open list, a list with open tiles sorted on F cost std::priority_queue<Location> openList; - // Return empty path when destination collides - if (tileCollides(destX, destY)) - return path; + // Return when destination not walkable + if (!getWalk(destX, destY, walkmask)) return path; // Reset starting tile's G cost to 0 MetaTile *startTile = getMetaTile(startX, startY); @@ -358,19 +457,20 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Keep trying new open tiles until no more tiles to try or target found while (!openList.empty() && !foundPath) { - // Take the location with the lowest F cost from the open list. + // Take the location with the lowest F cost from the open list, and + // add it to the closed list. Location curr = openList.top(); openList.pop(); // If the tile is already on the closed list, this means it has already // been processed with a shorter path to the start point (lower G cost) - if (curr.tile->whichList == mOnClosedList) + if (curr.tile->whichList == onClosedList) { continue; } // Put the current tile on the closed list - curr.tile->whichList = mOnClosedList; + curr.tile->whichList = onClosedList; // Check the adjacent tiles for (int dy = -1; dy <= 1; dy++) @@ -383,28 +483,28 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Skip if if we're checking the same tile we're leaving from, // or if the new location falls outside of the map boundaries - if ((dx == 0 && dy == 0) || !contains(x, y)) + if ((dx == 0 && dy == 0) || + (x < 0 || y < 0 || x >= mWidth || y >= mHeight)) { continue; } MetaTile *newTile = getMetaTile(x, y); - // Skip if the tile is on the closed list or collides - if (newTile->whichList == mOnClosedList || tileCollides(x, y)) + // Skip if the tile is on the closed list or is not walkable + if (newTile->whichList == onClosedList || newTile->blockmask & walkmask) { continue; } // When taking a diagonal step, verify that we can skip the - // corner. We allow skipping past beings but not past non- - // walkable tiles. + // corner. if (dx != 0 && dy != 0) { MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); - if (!(t1->walkable && t2->walkable)) + if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up { continue; } @@ -428,21 +528,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY) ++Gcost; } - // It costs extra to walk through a being (needs to be enough - // to make it more attractive to walk around). - if (occupied(x, y)) - { - Gcost += 30; - } - // Skip if Gcost becomes too much // Warning: probably not entirely accurate - if (Gcost > 20 * basicCost) + if (Gcost > maxCost * basicCost) { continue; } - if (newTile->whichList != mOnOpenList) + if (newTile->whichList != onOpenList) { // Found a new tile (not on open nor on closed list) @@ -464,7 +557,7 @@ Path Map::findPath(int startX, int startY, int destX, int destY) if (x != destX || y != destY) { // Add this tile to the open list - newTile->whichList = mOnOpenList; + newTile->whichList = onOpenList; openList.push(Location(x, y, newTile)); } else { @@ -493,8 +586,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY) // Two new values to indicate whether a tile is on the open or closed list, // this way we don't have to clear all the values between each pathfinding. - mOnClosedList += 2; - mOnOpenList += 2; + onClosedList += 2; + onOpenList += 2; // If a path has been found, iterate backwards using the parent locations // to extract it. @@ -54,7 +54,7 @@ struct MetaTile /** * Constructor. */ - MetaTile():whichList(0) {}; + MetaTile():whichList(0), blockmask(0) {}; // Pathfinding members int Fcost; /**< Estimation of total path cost */ @@ -63,7 +63,7 @@ struct MetaTile int whichList; /**< No list, open list or closed list */ int parentX; /**< X coordinate of parent tile */ int parentY; /**< Y coordinate of parent tile */ - bool walkable; /**< Can beings walk on this tile */ + unsigned char blockmask; /**< Can beings walk on this tile */ }; /** @@ -72,6 +72,15 @@ struct MetaTile class Map : public Properties { public: + enum BlockType + { + BLOCKTYPE_NONE = -1, + BLOCKTYPE_WALL, + BLOCKTYPE_CHARACTER, + BLOCKTYPE_MONSTER, + NB_BLOCKTYPES + }; + /** * Constructor, taking map and tile size as parameters. */ @@ -94,6 +103,11 @@ class Map : public Properties void draw(Graphics *graphics, int scrollX, int scrollY, int layer); /** + * Visualizes collision layer for debugging + */ + void drawCollision(Graphics *graphics, int scrollX, int scrollY); + + /** * Draws the overlay graphic to the given graphics output. */ void @@ -129,19 +143,19 @@ class Map : public Properties MetaTile *getMetaTile(int x, int y) const; /** - * Set walkability flag for a tile. + * Marks a tile as occupied */ - void setWalk(int x, int y, bool walkable); + void blockTile(int x, int y, BlockType type); /** - * Tell if a tile is walkable or not, includes checking beings. + * Marks a tile as unoccupied */ - bool getWalk(int x, int y) const; + void freeTile(int x, int y, BlockType type); /** - * Tell if a tile collides, not including a check on beings. + * Gets walkability for a tile with a blocking bitmask */ - bool tileCollides(int x, int y) const; + bool getWalk(int x, int y, char walkmask) const; /** * Returns the width of this map. @@ -171,7 +185,7 @@ class Map : public Properties * Find a path from one location to the next. */ std::list<PATH_NODE> - findPath(int startX, int startY, int destX, int destY); + findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost = 20); /** * Adds a sprite to the map. @@ -209,14 +223,20 @@ class Map : public Properties Tileset* getTilesetWithGid(int gid) const; /** - * Tells whether a tile is occupied by a being. + * Tells whether the given coordinates fall within the map boundaries. */ - bool occupied(int x, int y) const; + bool contains(int x, int y) const; /** - * Tells whether the given coordinates fall within the map boundaries. + * Blockmasks for different entities */ - bool contains(int x, int y) const; + static const unsigned char BLOCKMASK_WALL = 128; // = bin 1000 0000 + static const unsigned char BLOCKMASK_CHARACTER = 1;// = bin 0000 0001 + static const unsigned char BLOCKMASK_MONSTER = 2; // = bin 0000 0010 + int *mOccupation[NB_BLOCKTYPES]; + + // Pathfinding members + int onClosedList, onOpenList; int mWidth, mHeight; int mTileWidth, mTileHeight; diff --git a/src/monster.cpp b/src/monster.cpp index 5fbcfaea..abc7946f 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -44,6 +44,11 @@ Monster::Monster(Uint16 id, Uint16 job, Map *map): AnimatedSprite::load("graphics/sprites/" + filename); } +Monster::~Monster() +{ + if (mMap) mMap->freeTile(mX / 32, mY / 32, getBlockType()); +} + Being::Type Monster::getType() const { diff --git a/src/monster.h b/src/monster.h index 585f6f09..ecf7ad51 100644 --- a/src/monster.h +++ b/src/monster.h @@ -33,6 +33,8 @@ class Monster : public Being public: Monster(Uint16 id, Uint16 job, Map *map); + virtual ~Monster(); + virtual void setAction(Action action, int attackType); virtual Type getType() const; @@ -58,6 +60,19 @@ class Monster : public Being */ const MonsterInfo& getInfo() const; + + /** + * Gets the way the monster is blocked for other objects + */ + virtual unsigned char getWalkMask() const + { return 0x83; } // blocked walls, other monsters and players ( bin 1000 0011) + + protected: + /** + * Gets the way the monster blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_MONSTER; } }; #endif diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 05795cb1..f31ee48b 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -496,8 +496,7 @@ BeingHandler::handleBeingEnterMessage(MessageIn &msg) return; } - being->mX = px; - being->mY = py; + being->setPositionInPixels(px, py); being->setDestination(px, py); being->setAction(action); } @@ -544,11 +543,10 @@ void BeingHandler::handleBeingsMoveMessage(MessageIn &msg) { being->setWalkSpeed(speed * 10); } - if (abs(being->mX - sx) + abs(being->mY - sy) > 4 * 32) + if (abs(being->getPixelX() - sx) + abs(being->getPixelY() - sy) > 4 * 32) { // Too large a desynchronization. - being->mX = sx; - being->mY = sy; + being->setPositionInPixels(sx, sy); being->setDestination(dx, dy); } else if (!(flags & MOVING_POSITION)) @@ -582,8 +580,6 @@ void BeingHandler::handleBeingAttackMessage(MessageIn &msg) case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; } - logger->log("Attacktype: %d", attackType); - being->setAction(Being::ATTACK, attackType); } diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index 3c06d2f5..b908eae5 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -301,6 +301,5 @@ PlayerHandler::handleMapChangeMessage(MessageIn &msg) current_npc = 0; player_node->setAction(Being::STAND); - player_node->mX = x; - player_node->mY = y; + player_node->setPositionInPixels(x, y); } diff --git a/src/player.cpp b/src/player.cpp index 2f1fc648..c218ad01 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -44,6 +44,11 @@ Player::Player(int id, int job, Map *map): { } +Player::~Player() +{ + if (mMap) mMap->freeTile(mX / 32, mY / 32, getBlockType()); +} + Being::Type Player::getType() const { diff --git a/src/player.h b/src/player.h index aff75221..76d6b460 100644 --- a/src/player.h +++ b/src/player.h @@ -49,6 +49,8 @@ class Player : public Being */ Player(int id, int job, Map *map); + virtual ~Player(); + virtual Type getType() const; @@ -113,10 +115,20 @@ class Player : public Being */ short getNumberOfGuilds(); + /** + * Gets the way the character is blocked by other objects + */ + virtual unsigned char getWalkMask() const + { return 0x82; } // blocked by walls and monsters ( bin 1000 0010) + protected: // Character guild information std::map<int, Guild*> mGuilds; - + /** + * Gets the way the monster blocks pathfinding for other objects + */ + virtual Map::BlockType getBlockType() const + { return Map::BLOCKTYPE_CHARACTER; } private: Gender mGender; Uint8 mHairStyle; |