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-rw-r--r--src/net/charhandler.h6
-rw-r--r--src/net/ea/beinghandler.cpp66
-rw-r--r--src/net/ea/charserverhandler.cpp37
-rw-r--r--src/net/ea/charserverhandler.h6
-rw-r--r--src/net/ea/gamehandler.h2
-rw-r--r--src/net/ea/protocol.h17
-rw-r--r--src/net/gamehandler.h2
-rw-r--r--src/net/manaserv/beinghandler.cpp8
-rw-r--r--src/net/manaserv/charhandler.cpp19
-rw-r--r--src/net/manaserv/charhandler.h6
-rw-r--r--src/net/manaserv/gamehandler.h2
-rw-r--r--src/net/manaserv/protocol.h13
12 files changed, 135 insertions, 49 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h
index 0ad3c1b7..52ae2b51 100644
--- a/src/net/charhandler.h
+++ b/src/net/charhandler.h
@@ -55,6 +55,12 @@ class CharHandler
virtual void deleteCharacter(int slot, LocalPlayer* character) = 0;
virtual void switchCharacter() = 0;
+
+ virtual unsigned int baseSprite() const = 0;
+
+ virtual unsigned int hairSprite() const = 0;
+
+ virtual unsigned int maxSprite() const = 0;
};
} // namespace Net
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index dbe108a0..b80410ff 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -192,14 +192,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
player->setGender((gender == 0)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
- player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
- player->setSprite(Player::HAT_SPRITE, headTop);
- player->setSprite(Player::SHOE_SPRITE, shoes);
- player->setSprite(Player::GLOVES_SPRITE, gloves);
- player->setSprite(Player::WEAPON_SPRITE, weapon);
- player->setSprite(Player::SHIELD_SPRITE, shield);
+ player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ player->setSprite(SPRITE_TOPCLOTHES, headMid);
+ player->setSprite(SPRITE_HAT, headTop);
+ player->setSprite(SPRITE_SHOE, shoes);
+ player->setSprite(SPRITE_GLOVES, gloves);
+ player->setSprite(SPRITE_WEAPON, weapon, "", true);
+ player->setSprite(SPRITE_SHIELD, shield);
}
if (msg.getId() == SMSG_BEING_MOVE)
@@ -431,41 +431,41 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 1: // eAthena LOOK_HAIR
- player->setSpriteID(Player::HAIR_SPRITE, id *-1);
+ player->setSpriteID(SPRITE_HAIR, id *-1);
break;
case 2: // Weapon ID in id, Shield ID in id2
- player->setSprite(Player::WEAPON_SPRITE, id);
- player->setSprite(Player::SHIELD_SPRITE, id2);
+ player->setSprite(SPRITE_WEAPON, id, "", true);
+ player->setSprite(SPRITE_SHIELD, id2);
break;
case 3: // Change lower headgear for eAthena, pants for us
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, id);
+ player->setSprite(SPRITE_BOTTOMCLOTHES, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- player->setSprite(Player::HAT_SPRITE, id);
+ player->setSprite(SPRITE_HAT, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- player->setSprite(Player::TOPCLOTHES_SPRITE, id);
+ player->setSprite(SPRITE_TOPCLOTHES, id);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id));
+ player->setSpriteColor(SPRITE_HAIR, ColorDB::get(id));
break;
case 8: // eAthena LOOK_SHIELD
- player->setSprite(Player::SHIELD_SPRITE, id);
+ player->setSprite(SPRITE_SHIELD, id);
break;
case 9: // eAthena LOOK_SHOES
- player->setSprite(Player::SHOE_SPRITE, id);
+ player->setSprite(SPRITE_SHOE, id);
break;
case 10: // LOOK_GLOVES
- player->setSprite(Player::GLOVES_SPRITE, id);
+ player->setSprite(SPRITE_GLOVES, id);
break;
case 11: // LOOK_CAPE
- player->setSprite(Player::CAPE_SPRITE, id);
+ player->setSprite(SPRITE_CAPE, id);
break;
case 12:
- player->setSprite(Player::MISC1_SPRITE, id);
+ player->setSprite(SPRITE_MISC1, id);
break;
case 13:
- player->setSprite(Player::MISC2_SPRITE, id);
+ player->setSprite(SPRITE_MISC2, id);
break;
default:
logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: "
@@ -538,8 +538,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
headTop = msg.readInt16();
headMid = msg.readInt16();
hairColor = msg.readInt16();
- msg.readInt16(); // clothes color - Aethyra-"abused" as shoes, we ignore it
- msg.readInt16(); // head dir - Aethyra-"abused" as gloves, we ignore it
+ shoes = msg.readInt16();
+ gloves = msg.readInt16();
msg.readInt32(); // guild
msg.readInt16(); // emblem
msg.readInt16(); // manner
@@ -549,15 +549,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
? GENDER_FEMALE : GENDER_MALE);
// Set these after the gender, as the sprites may be gender-specific
- player->setSprite(Player::WEAPON_SPRITE, weapon);
- player->setSprite(Player::SHIELD_SPRITE, shield);
- player->setSprite(Player::BOTTOMCLOTHES_SPRITE, headBottom);
- player->setSprite(Player::TOPCLOTHES_SPRITE, headMid);
- player->setSprite(Player::HAT_SPRITE, headTop);
- //player->setSprite(Player::CAPE_SPRITE, cape);
- //player->setSprite(Player::MISC1_SPRITE, misc1);
- //player->setSprite(Player::MISC2_SPRITE, misc2);
- player->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(hairColor));
+ player->setSprite(SPRITE_WEAPON, weapon, "", true);
+ player->setSprite(SPRITE_SHIELD, shield);
+ player->setSprite(SPRITE_SHOE, shoes);
+ player->setSprite(SPRITE_BOTTOMCLOTHES, headBottom);
+ player->setSprite(SPRITE_TOPCLOTHES, headMid);
+ player->setSprite(SPRITE_HAT, headTop);
+ player->setSprite(SPRITE_GLOVES, gloves);
+ //player->setSprite(SPRITE_CAPE, cape);
+ //player->setSprite(SPRITE_MISC1, misc1);
+ //player->setSprite(SPRITE_MISC2, misc2);
+ player->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(hairColor));
if (msg.getId() == SMSG_PLAYER_MOVE)
{
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index a8a5260f..4e3f3c37 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -191,10 +191,10 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int &slot)
int temp = msg.readInt32();
tempPlayer->setAttributeBase(JOB, temp, false);
tempPlayer->setAttributeEffective(JOB, temp);
- tempPlayer->setSprite(Player::SHOE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::GLOVES_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::CAPE_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::MISC1_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
msg.readInt32(); // option
msg.readInt32(); // karma
msg.readInt32(); // manner
@@ -207,15 +207,15 @@ LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int &slot)
msg.readInt16(); // class
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(Player::WEAPON_SPRITE, weapon);
+ tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
tempPlayer->setLevel(msg.readInt16());
msg.readInt16(); // skill point
- tempPlayer->setSprite(Player::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
- tempPlayer->setSprite(Player::SHIELD_SPRITE, msg.readInt16());
- tempPlayer->setSprite(Player::HAT_SPRITE, msg.readInt16()); // head option top
- tempPlayer->setSprite(Player::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
- tempPlayer->setSprite(Player::HAIR_SPRITE, hairStyle * -1, ColorDB::get(msg.readInt16()));
- tempPlayer->setSprite(Player::MISC2_SPRITE, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
+ tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
+ tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
+ tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16()));
+ tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++)
tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false);
@@ -291,6 +291,21 @@ void CharServerHandler::switchCharacter()
outMsg.writeInt8(1);
}
+unsigned int CharServerHandler::baseSprite() const
+{
+ return SPRITE_BASE;
+}
+
+unsigned int CharServerHandler::hairSprite() const
+{
+ return SPRITE_HAIR;
+}
+
+unsigned int CharServerHandler::maxSprite() const
+{
+ return SPRITE_VECTOREND;
+}
+
void CharServerHandler::connect()
{
const Token &token =
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
index b1e2b797..b29e9518 100644
--- a/src/net/ea/charserverhandler.h
+++ b/src/net/ea/charserverhandler.h
@@ -65,6 +65,12 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
+ unsigned int baseSprite() const;
+
+ unsigned int hairSprite() const;
+
+ unsigned int maxSprite() const;
+
void connect();
protected:
diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h
index 0095ada3..39abbbd1 100644
--- a/src/net/ea/gamehandler.h
+++ b/src/net/ea/gamehandler.h
@@ -54,6 +54,8 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void ping(int tick);
+ bool removeDeadBeings() const { return true; }
+
void clear();
};
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
index f17ded61..767e7f82 100644
--- a/src/net/ea/protocol.h
+++ b/src/net/ea/protocol.h
@@ -41,6 +41,23 @@ enum {
CRIT
};
+enum
+{
+ SPRITE_BASE = 0,
+ SPRITE_SHOE,
+ SPRITE_BOTTOMCLOTHES,
+ SPRITE_TOPCLOTHES,
+ SPRITE_MISC1,
+ SPRITE_MISC2,
+ SPRITE_HAIR,
+ SPRITE_HAT,
+ SPRITE_CAPE,
+ SPRITE_GLOVES,
+ SPRITE_WEAPON,
+ SPRITE_SHIELD,
+ SPRITE_VECTOREND
+};
+
static const int INVENTORY_OFFSET = 2;
static const int STORAGE_OFFSET = 1;
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 34a36e61..113da6b1 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -46,6 +46,8 @@ class GameHandler
virtual void quit() = 0;
virtual void ping(int tick) = 0;
+
+ virtual bool removeDeadBeings() const = 0;
};
} // namespace Net
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 585f0823..2db76255 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -96,8 +96,8 @@ static void handleLooks(Player *being, Net::MessageIn &msg)
// Order of sent slots. Has to be in sync with the server code.
static int const nb_slots = 4;
static int const slots[nb_slots] =
- { Player::WEAPON_SPRITE, Player::HAT_SPRITE, Player::TOPCLOTHES_SPRITE,
- Player::BOTTOMCLOTHES_SPRITE };
+ { SPRITE_WEAPON, SPRITE_HAT, SPRITE_TOPCLOTHES,
+ SPRITE_BOTTOMCLOTHES };
int mask = msg.readInt8();
@@ -145,7 +145,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg)
}
Player *p = static_cast< Player * >(being);
int hs = msg.readInt8(), hc = msg.readInt8();
- p->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc));
+ p->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc));
p->setGender(msg.readInt8() == GENDER_MALE ?
GENDER_MALE : GENDER_FEMALE);
handleLooks(p, msg);
@@ -302,7 +302,7 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg)
{
int style = msg.readInt16();
int color = msg.readInt16();
- player->setSprite(Player::HAIR_SPRITE, style * -1, ColorDB::get(color));
+ player->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color));
}
}
diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp
index 622fceaa..916e05b8 100644
--- a/src/net/manaserv/charhandler.cpp
+++ b/src/net/manaserv/charhandler.cpp
@@ -157,7 +157,7 @@ void CharHandler::handleMessage(Net::MessageIn &msg)
LocalPlayer *tempPlayer = new LocalPlayer();
tempPlayer->setName(info.name);
tempPlayer->setGender(info.gender);
- tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1,
+ tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1,
ColorDB::get(info.hc));
tempPlayer->setLevel(info.level);
tempPlayer->setCharacterPoints(info.charPoints);
@@ -332,7 +332,7 @@ void CharHandler::getCharacters()
tempPlayer = new LocalPlayer();
tempPlayer->setName(info.name);
tempPlayer->setGender(info.gender);
- tempPlayer->setSprite(Player::HAIR_SPRITE, info.hs * -1,
+ tempPlayer->setSprite(SPRITE_HAIR, info.hs * -1,
ColorDB::get(info.hc));
tempPlayer->setLevel(info.level);
tempPlayer->setCharacterPoints(info.charPoints);
@@ -400,4 +400,19 @@ void CharHandler::switchCharacter()
gameHandler->quit(true);
}
+unsigned int CharHandler::baseSprite() const
+{
+ return SPRITE_BASE;
+}
+
+unsigned int CharHandler::hairSprite() const
+{
+ return SPRITE_HAIR;
+}
+
+unsigned int CharHandler::maxSprite() const
+{
+ return SPRITE_VECTOREND;
+}
+
} // namespace ManaServ
diff --git a/src/net/manaserv/charhandler.h b/src/net/manaserv/charhandler.h
index fca2b30a..ff89a639 100644
--- a/src/net/manaserv/charhandler.h
+++ b/src/net/manaserv/charhandler.h
@@ -68,6 +68,12 @@ class CharHandler : public MessageHandler, public Net::CharHandler
void switchCharacter();
+ unsigned int baseSprite() const;
+
+ unsigned int hairSprite() const;
+
+ unsigned int maxSprite() const;
+
protected:
void handleCharCreateResponse(Net::MessageIn &msg);
diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h
index 85fa7465..6eaa2a95 100644
--- a/src/net/manaserv/gamehandler.h
+++ b/src/net/manaserv/gamehandler.h
@@ -53,6 +53,8 @@ class GameHandler : public MessageHandler, public Net::GameHandler
void quit() { quit(false); }
void ping(int tick);
+
+ bool removeDeadBeings() const { return false; }
void clear();
};
diff --git a/src/net/manaserv/protocol.h b/src/net/manaserv/protocol.h
index c0add694..3aac1955 100644
--- a/src/net/manaserv/protocol.h
+++ b/src/net/manaserv/protocol.h
@@ -313,4 +313,17 @@ enum {
GUILD_EVENT_OFFLINE_PLAYER
};
+
+enum
+{
+ SPRITE_BASE = 0,
+ SPRITE_SHOE,
+ SPRITE_BOTTOMCLOTHES,
+ SPRITE_TOPCLOTHES,
+ SPRITE_HAIR,
+ SPRITE_HAT,
+ SPRITE_WEAPON,
+ SPRITE_VECTOREND
+};
+
#endif // MANASERV_PROTOCOL_H