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-rw-r--r--src/net/tmwa/playerhandler.cpp60
1 files changed, 47 insertions, 13 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index ec004917..4bd637c3 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -20,7 +20,9 @@
*/
#include "net/tmwa/playerhandler.h"
+#include "net/tmwa/beinghandler.h"
+#include "client.h"
#include "event.h"
#include "game.h"
#include "localplayer.h"
@@ -198,20 +200,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;
- /* Scroll if neccessary */
+ /* Scroll if necessary */
+ Map *map = game->getCurrentMap();
+ int tileX = player_node->getTileX();
+ int tileY = player_node->getTileY();
if (!sameMap
- || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE))
+ || (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE))
{
- Map *map = game->getCurrentMap();
- scrollOffsetX = (x - player_node->getTileX())
- * map->getTileWidth();
- scrollOffsetY = (y - player_node->getTileY())
- * map->getTileHeight();
+ scrollOffsetX = (x - tileX) * map->getTileWidth();
+ scrollOffsetY = (y - tileY) * map->getTileHeight();
}
player_node->setAction(Being::STAND);
- player_node->setTileCoords(x, y);
+ Vector pos = map->getTileCenter(x, y);
+ player_node->setPosition(pos);
+ // Stop movement
+ player_node->setDestination(pos.x, pos.y);
logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
(int) scrollOffsetY);
@@ -228,7 +233,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (type)
{
case 0x0000:
- player_node->setWalkSpeed(Vector(value, value, 0));
+ player_node->setMoveSpeed(Vector(value / 10,
+ value / 10, 0));
break;
case 0x0004: break; // manner
case 0x0005: PlayerInfo::setAttribute(HP, value); break;
@@ -553,8 +559,12 @@ void PlayerHandler::setDirection(char direction)
void PlayerHandler::setDestination(int x, int y, int direction)
{
+ // The destination coordinates are received in pixel, so we translate them
+ // into tiles.
+ Map *map = Game::instance()->getCurrentMap();
MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
- outMsg.writeCoordinates(x, y, direction);
+ outMsg.writeCoordinates(x / map->getTileWidth(), y / map->getTileHeight(),
+ direction);
}
void PlayerHandler::changeAction(Being::Action action)
@@ -603,11 +613,35 @@ int PlayerHandler::getJobLocation()
return JOB;
}
-Vector PlayerHandler::getDefaultWalkSpeed()
+Vector PlayerHandler::getDefaultMoveSpeed() const
{
// Return an normalized speed for any side
// as the offset is calculated elsewhere.
- return Vector(150, 150, 0);
+ // in ticks per tile.
+ return Vector(15.0f, 15.0f, 0.0f);
+}
+
+Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map)
+{
+ Game *game = Game::instance();
+
+ if (game && !map)
+ map = game->getCurrentMap();
+
+ if (!map || speed.x == 0 || speed.y == 0)
+ {
+ logger->log("TmwAthena::PlayerHandler: Speed set to default: "
+ "Map not yet initialized or invalid speed.");
+ return getDefaultMoveSpeed();
+ }
+
+ Vector speedInTicks;
+
+ // speedInTicks.z = 0; // We don't use z for now.
+ speedInTicks.x = 1 / speed.x * (float)map->getTileWidth();
+ speedInTicks.y = 1 / speed.y * (float)map->getTileHeight();
+
+ return speedInTicks;
}
} // namespace TmwAthena