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Diffstat (limited to 'src/net/manaserv/guildhandler.cpp')
-rw-r--r--src/net/manaserv/guildhandler.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 44220e9a..fc0e7e25 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -21,17 +21,18 @@
#include "net/manaserv/guildhandler.h"
-#include "gui/widgets/channeltab.h"
-#include "gui/chat.h"
-#include "gui/guildwindow.h"
-
#include "guild.h"
#include "log.h"
#include "localplayer.h"
#include "channel.h"
#include "channelmanager.h"
+#include "gui/widgets/channeltab.h"
+#include "gui/chat.h"
+#include "gui/socialwindow.h"
+
#include "net/messagein.h"
+#include "net/net.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
@@ -135,8 +136,6 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
guild->addMember(member);
}
}
-
- guildWindow->updateTab();
}
} break;
@@ -183,9 +182,6 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
logger->log("Invalid guild event");
}
}
- guildWindow->updateTab();
-
-
} break;
case CPMSG_GUILD_INVITED:
@@ -196,7 +192,7 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
int guildId = msg.readInt16();
// Open a dialog asking if the player accepts joining the guild.
- guildWindow->openAcceptDialog(inviterName, guildName, guildId);
+ socialWindow->showGuildInvite(guildName, guildId, inviterName);
} break;
case CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE:
@@ -236,7 +232,6 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
{
Channel *channel = channelManager->findByName(guild->getName());
channelManager->removeChannel(channel);
- guildWindow->removeTab(guildId);
player_node->removeGuild(guildId);
}
}
@@ -252,11 +247,12 @@ void GuildHandler::joinedGuild(Net::MessageIn &msg)
short channelId = msg.readInt16();
std::string announcement = msg.readString();
- // Add guild to player and create new guild tab
- Guild *guild = player_node->addGuild(guildId, permissions);
+ // Add guild to player
+ Guild *guild = Guild::getGuild(guildId);
guild->setName(guildName);
- guildWindow->newGuildTab(guildName);
- guildWindow->requestMemberList(guildId);
+ guild->setRights(permissions);
+ player_node->addGuild(guild);
+ Net::getGuildHandler()->memberList(guildId);
// Automatically create the guild channel
// COMMENT: Should this go here??