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-rw-r--r--src/net/manaserv/attributes.cpp408
1 files changed, 0 insertions, 408 deletions
diff --git a/src/net/manaserv/attributes.cpp b/src/net/manaserv/attributes.cpp
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--- a/src/net/manaserv/attributes.cpp
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-/*
- * The Mana Client
- * Copyright (C) 2010-2012 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/attributes.h"
-
-#include "log.h"
-#include "playerinfo.h"
-
-#include "gui/statuswindow.h"
-
-#include "resources/itemdb.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-#include "utils/xml.h"
-
-#include <list>
-#include <map>
-
-#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml"
-#define DEFAULT_POINTS 60
-#define DEFAULT_MIN_PTS 1
-#define DEFAULT_MAX_PTS 20
-
-namespace ManaServ {
-namespace Attributes {
-
- typedef struct
- {
- unsigned int id;
- std::string name;
- std::string description;
- /** Whether the attribute value can be modified by the player */
- bool modifiable;
- /**< Attribute scope. */
- std::string scope;
- /** The playerInfo core Id the attribute is linked with or -1 if not */
- int playerInfoId;
- } Attribute;
-
- /** Map for attributes. */
- typedef std::map<unsigned int, Attribute> AttributeMap;
- static AttributeMap attributes;
-
- /** tags = effects on attributes. */
- typedef std::map< std::string, std::string > TagMap;
- static TagMap tags;
-
- /** List of modifiable attribute names used at character's creation. */
- static std::vector<std::string> attributeLabels;
-
- /** Characters creation points. */
- static unsigned int creationPoints = 0;
- static unsigned int attributeMinimum = 0;
- static unsigned int attributeMaximum = 0;
-
- unsigned int getCreationPoints()
- {
- return creationPoints;
- }
-
- unsigned int getAttributeMinimum()
- {
- return attributeMinimum;
- }
-
- unsigned int getAttributeMaximum()
- {
- return attributeMaximum;
- }
-
- std::vector<std::string>& getLabels()
- {
- return attributeLabels;
- }
-
- /**
- * Fills the list of base attribute labels.
- */
- static void fillLabels()
- {
- // Fill up the modifiable attribute label list.
- attributeLabels.clear();
- AttributeMap::const_iterator it, it_end;
- for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
- it++)
- {
- if (it->second.modifiable &&
- (it->second.scope == "character" || it->second.scope == "being"))
- attributeLabels.push_back(it->second.name + ":");
- }
- }
-
- /**
- * Fills the list of base attribute labels.
- */
- static int getPlayerInfoIdFromAttrType(std::string attrType)
- {
- toLower(attrType);
- if (attrType == "level")
- return ::LEVEL;
- else if (attrType == "hp")
- return ::HP;
- else if (attrType == "max-hp")
- return ::MAX_HP;
- else if (attrType == "mp")
- return ::MP;
- else if (attrType == "max-mp")
- return ::MAX_MP;
- else if (attrType == "exp")
- return ::EXP;
- else if (attrType == "exp-needed")
- return ::EXP_NEEDED;
- else if (attrType == "money")
- return ::MONEY;
- else if (attrType == "total-weight")
- return ::TOTAL_WEIGHT;
- else if (attrType == "max-weight")
- return ::MAX_WEIGHT;
- else if (attrType == "skill-points")
- return ::SKILL_POINTS;
- else if (attrType == "char-points")
- return ::CHAR_POINTS;
- else if (attrType == "corr-points")
- return ::CORR_POINTS;
- else if (attrType == "none")
- return -2; // Used to hide the attribute display.
-
- return -1; // Not linked to a playerinfo stat.
- }
-
- int getPlayerInfoIdFromAttrId(int attrId)
- {
- AttributeMap::const_iterator it = attributes.find(attrId);
-
- if (it != attributes.end())
- {
- return it->second.playerInfoId;
- }
-
- return -1;
- }
-
- static void loadBuiltins()
- {
- {
- Attribute a;
- a.id = 16;
- a.name = _("Strength");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("str", _("Strength %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 17;
- a.name = _("Agility");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("agi", _("Agility %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 18;
- a.name = _("Dexterity");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("dex", _("Dexterity %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 19;
- a.name = _("Vitality");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("vit", _("Vitality %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 20;
- a.name = _("Intelligence");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("int", _("Intelligence %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 21;
- a.name = _("Willpower");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("wil", _("Willpower %+.1f")));
- }
- }
-
- void load()
- {
- logger->log("Initializing attributes database...");
-
- XML::Document doc(DEFAULT_ATTRIBUTESDB_FILE);
- xmlNodePtr rootNode = doc.rootNode();
-
- if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "attributes"))
- {
- logger->log("Attributes: Error while loading "
- DEFAULT_ATTRIBUTESDB_FILE ". Using Built-ins.");
- loadBuiltins();
- fillLabels();
- return;
- }
-
- for_each_xml_child_node(node, rootNode)
- {
- if (xmlStrEqual(node->name, BAD_CAST "attribute"))
- {
- int id = XML::getProperty(node, "id", 0);
-
- if (!id)
- {
- logger->log("Attributes: Invalid or missing stat ID in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
- else if (attributes.find(id) != attributes.end())
- {
- logger->log("Attributes: Redefinition of stat ID %d", id);
- }
-
- std::string name = XML::getProperty(node, "name", "");
-
- if (name.empty())
- {
- logger->log("Attributes: Invalid or missing stat name in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
-
- // Create the attribute.
- Attribute a;
- a.id = id;
- a.name = name;
- a.description = XML::getProperty(node, "desc", "");
- a.modifiable = XML::getBoolProperty(node, "modifiable", false);
- a.scope = XML::getProperty(node, "scope", "none");
- a.playerInfoId = getPlayerInfoIdFromAttrType(
- XML::getProperty(node, "player-info", ""));
-
- attributes[id] = a;
-
- unsigned int count = 0;
- for_each_xml_child_node(effectNode, node)
- {
- if (!xmlStrEqual(effectNode->name, BAD_CAST "modifier"))
- continue;
- ++count;
- std::string tag = XML::getProperty(effectNode, "tag", "");
- if (tag.empty())
- {
- if (name.empty())
- {
- logger->log("Attribute modifier in attribute %u:%s: "
- "Empty name definition "
- "on empty tag definition, skipping.",
- a.id, a.name.c_str());
- --count;
- continue;
- }
- tag = name.substr(0, name.size() > 3 ? 3 : name.size());
- tag = toLower(tag) + toString(count);
- }
-
- std::string effect = XML::getProperty(effectNode, "effect", "");
- if (effect.empty())
- {
- if (name.empty())
- {
- logger->log("Attribute modifier in attribute %u:%s: "
- "Empty name definition "
- "on empty effect definition, skipping.",
- a.id, a.name.c_str());
- --count;
- continue;
- }
- else
- effect = name + " %+f";
- }
- tags.insert(std::make_pair(tag, effect));
- }
- logger->log("Found %d tags for attribute %d.", count, id);
-
- }// End attribute
- else if (xmlStrEqual(node->name, BAD_CAST "points"))
- {
- creationPoints = XML::getProperty(node, "start",DEFAULT_POINTS);
- attributeMinimum = XML::getProperty(node, "minimum",
- DEFAULT_MIN_PTS);
- attributeMaximum = XML::getProperty(node, "maximum",
- DEFAULT_MAX_PTS);
- logger->log("Loaded points: start: %i, min: %i, max: %i.",
- creationPoints, attributeMinimum, attributeMaximum);
- }
- else
- {
- continue;
- }
- }
- logger->log("Found %d tags for %d attributes.", int(tags.size()),
- int(attributes.size()));
-
- fillLabels();
-
- // Sanity checks on starting points
- float modifiableAttributeCount = (float) attributeLabels.size();
- float averageValue = ((float) creationPoints) / modifiableAttributeCount;
- if (averageValue > attributeMaximum || averageValue < attributeMinimum
- || creationPoints < 1)
- {
- logger->log("Attributes: Character's point values make "
- "the character's creation impossible. "
- "Switch back to defaults.");
- creationPoints = DEFAULT_POINTS;
- attributeMinimum = DEFAULT_MIN_PTS;
- attributeMaximum = DEFAULT_MAX_PTS;
- }
- }
-
- void unload()
- {
- attributes.clear();
- }
-
- void informItemDB()
- {
- std::list<ItemStat> dbStats;
-
- TagMap::const_iterator it, it_end;
- for (it = tags.begin(), it_end = tags.end(); it != it_end; ++it)
- dbStats.push_back(ItemStat(it->first,
- it->second));
-
- setStatsList(dbStats);
- }
-
- void informStatusWindow()
- {
- AttributeMap::const_iterator it, it_end;
- for (it = attributes.begin(), it_end = attributes.end(); it != it_end;
- it++)
- {
- if (it->second.playerInfoId == -1 &&
- (it->second.scope == "character" || it->second.scope == "being"))
- {
- statusWindow->addAttribute(it->second.id,
- it->second.name,
- it->second.modifiable,
- it->second.description);
- }
- }
- }
-
-} // namespace Attributes
-} // namespace ManaServ