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-rw-r--r--src/net/charserverhandler.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index b8cc710e..ea9b3196 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -165,14 +165,20 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg)
if (errMsg == 0)
{
- //std::string token = msg.readString(32);
- //std::string gameServer = msg.readString();
- //unsigned short gameServerPort = msg.readShort();
- //std::string chatServer = msg.readString();
- //unsigned short chatServerPort = msg.readShort();
-
- // TODO: Connect to game and chat servers, and login using the given
- // TODO: token.
+ // TODO: Somehow be able to send this token once connected
+ std::string token = msg.readString(32);
+ std::string gameServer = msg.readString();
+ unsigned short gameServerPort = msg.readShort();
+ std::string chatServer = msg.readString();
+ unsigned short chatServerPort = msg.readShort();
+
+ logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
+ logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
+
+ network->connect(Network::GAME, gameServer, gameServerPort);
+ network->connect(Network::CHAT, chatServer, chatServerPort);
+
+ state = STATE_CONNECT_GAME;
}
}