diff options
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/map.cpp b/src/map.cpp index f0a5eae0..4e12ac97 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -407,7 +407,7 @@ void Map::blockTile(int x, int y, BlockType type) if (type == BLOCKTYPE_NONE || !contains(x, y)) return; - int tileNum = x + y * mWidth; + const int tileNum = x + y * mWidth; if ((++mOccupation[type][tileNum]) > 0) { @@ -429,7 +429,7 @@ void Map::blockTile(int x, int y, BlockType type) } } -bool Map::getWalk(int x, int y, char walkmask) const +bool Map::getWalk(int x, int y, unsigned char walkmask) const { // You can't walk outside of the map if (!contains(x, y)) @@ -439,6 +439,23 @@ bool Map::getWalk(int x, int y, char walkmask) const return !(mMetaTiles[x + y * mWidth].blockmask & walkmask); } +#ifdef EATHENA_SUPPORT +bool Map::occupied(int x, int y) const +{ + const Beings &beings = beingManager->getAll(); + for (Beings::const_iterator i = beings.begin(); i != beings.end(); i++) + { + const Being *being = *i; + + // job 45 is a portal, they don't collide + if (being->mX == x && being->mY == y && being->mJob != 45) + return true; + } + + return false; +} +#endif + bool Map::contains(int x, int y) const { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; @@ -475,7 +492,8 @@ const std::string &Map::getName() const static int const basicCost = 100; -Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost) +Path Map::findPath(int startX, int startY, int destX, int destY, + unsigned char walkmask, int maxCost) { // Path to be built up (empty by default) Path path; @@ -533,7 +551,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char w // Skip if the tile is on the closed list or is not walkable // unless its the destination tile if (newTile->whichList == mOnClosedList || - ((newTile->blockmask & walkmask) && !(x == destX && y == destY))) + ((newTile->blockmask & walkmask) + && !(x == destX && y == destY))) { continue; } @@ -545,10 +564,8 @@ Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char w MetaTile *t1 = getMetaTile(curr.x, curr.y + dy); MetaTile *t2 = getMetaTile(curr.x + dx, curr.y); - if (t1->blockmask & walkmask && !(t2->blockmask & walkmask)) // I hope I didn't fuck this line up - { + if ((t1->blockmask | t2->blockmask) & BLOCKMASK_WALL) continue; - } } // Calculate G cost for this route, ~sqrt(2) for moving diagonal @@ -569,12 +586,14 @@ Path Map::findPath(int startX, int startY, int destX, int destY, unsigned char w ++Gcost; } +#ifdef EATHENA_SUPPORT // It costs extra to walk through a being (needs to be enough // to make it more attractive to walk around). - if (!getWalk(x, y, BLOCKMASK_CHARACTER | BLOCKMASK_MONSTER)) + if (occupied(x, y)) { Gcost += 3 * basicCost; } +#endif // Skip if Gcost becomes too much // Warning: probably not entirely accurate |