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-rw-r--r--src/map.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 151cbf53..da962253 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -604,6 +604,15 @@ bool Map::occupied(int x, int y) const
return false;
}
+Vector Map::getTileCenter(int x, int y)
+{
+ Vector tileCenterPos;
+
+ tileCenterPos.x = x * mTileWidth + mTileWidth / 2;
+ tileCenterPos.y = y * mTileHeight + mTileHeight / 2;
+ return tileCenterPos;
+}
+
bool Map::contains(int x, int y) const
{
return x >= 0 && y >= 0 && x < mWidth && y < mHeight;
@@ -707,6 +716,30 @@ Position Map::checkNodeOffsets(int radius, unsigned char walkMask,
return Position(tx * 32 + fx, ty * 32 + fy);
}
+Path Map::findTilePath(int startPixelX, int startPixelY, int endPixelX,
+ int endPixelY, unsigned char walkMask, int maxCost)
+{
+ Path myPath = findPath(startPixelX / mTileWidth, startPixelY / mTileHeight,
+ endPixelX / mTileWidth, endPixelY / mTileHeight,
+ walkMask, maxCost);
+
+ // Don't compute empty coordinates.
+ if (myPath.empty())
+ return myPath;
+
+ // Convert the map path to pixels from the tile position
+ Path::iterator it = myPath.begin();
+ while (it != myPath.end())
+ {
+ // The new pixel position will be the tile center.
+ *it = Position(it->x * mTileWidth + mTileWidth / 2,
+ it->y * mTileHeight + mTileHeight / 2);
+ ++it;
+ }
+
+ return myPath;
+}
+
Path Map::findPixelPath(int startPixelX, int startPixelY, int endPixelX,
int endPixelY,
int radius, unsigned char walkMask, int maxCost)