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-rw-r--r--src/gui/statuswindow.cpp57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index edbf387b..5f29e5a5 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -30,9 +30,8 @@
#include "utils/stringutils.h"
-StatusWindow::StatusWindow(LocalPlayer *player):
- Window(player->getName()),
- mPlayer(player)
+StatusWindow::StatusWindow():
+ Window(player_node->getName())
{
setWindowName("Status");
setResizable(true);
@@ -198,13 +197,13 @@ void StatusWindow::update()
// Status Part
// -----------
mLvlLabel->setCaption( "Level: " +
- toString(mPlayer->getLevel()) +
+ toString(player_node->getLevel()) +
" (" +
- toString(mPlayer->getLevelProgress()) +
+ toString(player_node->getLevelProgress()) +
"%)");
mLvlLabel->adjustSize();
- mMoneyLabel->setCaption("Money: " + toString(mPlayer->getMoney()) + " GP");
+ mMoneyLabel->setCaption("Money: " + toString(player_node->getMoney()) + " GP");
mMoneyLabel->adjustSize();
updateHPBar(mHpBar, true);
@@ -219,16 +218,16 @@ void StatusWindow::update()
"Intelligence",
"Willpower"
};
- int characterPoints = mPlayer->getCharacterPoints();
- int correctionPoints = mPlayer->getCorrectionPoints();
+ int characterPoints = player_node->getCharacterPoints();
+ int correctionPoints = player_node->getCorrectionPoints();
// Update labels
for (int i = 0; i < 6; i++)
{
mStatsLabel[i]->setCaption(attrNames[i]);
mStatsDisplayLabel[i]->setCaption(
strprintf("%d / %d",
- mPlayer->getAttributeEffective(CHAR_ATTR_BEGIN + i),
- mPlayer->getAttributeBase(CHAR_ATTR_BEGIN + i)));
+ player_node->getAttributeEffective(CHAR_ATTR_BEGIN + i),
+ player_node->getAttributeBase(CHAR_ATTR_BEGIN + i)));
mStatsLabel[i]->adjustSize();
mStatsDisplayLabel[i]->adjustSize();
@@ -248,34 +247,34 @@ void StatusWindow::update()
// Attack TODO: Count equipped Weapons and items attack bonuses
mStatsAttackPoints->setCaption(
- toString(mPlayer->ATK + mPlayer->ATK_BONUS));
+ toString(player_node->ATK + player_node->ATK_BONUS));
mStatsAttackPoints->adjustSize();
// Defense TODO: Count equipped Armors and items defense bonuses
mStatsDefensePoints->setCaption(
- toString(mPlayer->DEF + mPlayer->DEF_BONUS));
+ toString(player_node->DEF + player_node->DEF_BONUS));
mStatsDefensePoints->adjustSize();
// Magic Attack TODO: Count equipped items M.Attack bonuses
mStatsMagicAttackPoints->setCaption(
- toString(mPlayer->MATK + mPlayer->MATK_BONUS));
+ toString(player_node->MATK + player_node->MATK_BONUS));
mStatsMagicAttackPoints->adjustSize();
// Magic Defense TODO: Count equipped items M.Defense bonuses
mStatsMagicDefensePoints->setCaption(
- toString(mPlayer->MDEF + mPlayer->MDEF_BONUS));
+ toString(player_node->MDEF + player_node->MDEF_BONUS));
mStatsMagicDefensePoints->adjustSize();
// Accuracy %
- mStatsAccuracyPoints->setCaption(toString(mPlayer->HIT));
+ mStatsAccuracyPoints->setCaption(toString(player_node->HIT));
mStatsAccuracyPoints->adjustSize();
// Evasion %
- mStatsEvadePoints->setCaption(toString(mPlayer->FLEE));
+ mStatsEvadePoints->setCaption(toString(player_node->FLEE));
mStatsEvadePoints->adjustSize();
// Reflex %
- mStatsReflexPoints->setCaption(toString(mPlayer->DEX / 4)); // + counter
+ mStatsReflexPoints->setCaption(toString(player_node->DEX / 4)); // + counter
mStatsReflexPoints->adjustSize();
*/
// Update Second column widgets position
@@ -298,52 +297,52 @@ void StatusWindow::action(const gcn::ActionEvent &event)
// Stats Part
if (eventId == "STR+")
{
- mPlayer->raiseAttribute(LocalPlayer::STR);
+ player_node->raiseAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI+")
{
- mPlayer->raiseAttribute(LocalPlayer::AGI);
+ player_node->raiseAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX+")
{
- mPlayer->raiseAttribute(LocalPlayer::DEX);
+ player_node->raiseAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT+")
{
- mPlayer->raiseAttribute(LocalPlayer::VIT);
+ player_node->raiseAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT+")
{
- mPlayer->raiseAttribute(LocalPlayer::INT);
+ player_node->raiseAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL+")
{
- mPlayer->raiseAttribute(LocalPlayer::WIL);
+ player_node->raiseAttribute(LocalPlayer::WIL);
}
else if (eventId == "STR-")
{
- mPlayer->lowerAttribute(LocalPlayer::STR);
+ player_node->lowerAttribute(LocalPlayer::STR);
}
else if (eventId == "AGI-")
{
- mPlayer->lowerAttribute(LocalPlayer::AGI);
+ player_node->lowerAttribute(LocalPlayer::AGI);
}
else if (eventId == "DEX-")
{
- mPlayer->lowerAttribute(LocalPlayer::DEX);
+ player_node->lowerAttribute(LocalPlayer::DEX);
}
else if (eventId == "VIT-")
{
- mPlayer->lowerAttribute(LocalPlayer::VIT);
+ player_node->lowerAttribute(LocalPlayer::VIT);
}
else if (eventId == "INT-")
{
- mPlayer->lowerAttribute(LocalPlayer::INT);
+ player_node->lowerAttribute(LocalPlayer::INT);
}
else if (eventId == "WIL-")
{
- mPlayer->lowerAttribute(LocalPlayer::WIL);
+ player_node->lowerAttribute(LocalPlayer::WIL);
}
}