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-rw-r--r--src/gui/guildwindow.cpp284
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diff --git a/src/gui/guildwindow.cpp b/src/gui/guildwindow.cpp
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--- a/src/gui/guildwindow.cpp
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
- * The Mana World
- * Copyright (C) 2004-2010 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- * $$
- */
-
-#include "gui/guildwindow.h"
-
-#include "guild.h"
-#include "log.h"
-#include "localplayer.h"
-
-#include "gui/confirmdialog.h"
-#include "gui/setup.h"
-#include "gui/textdialog.h"
-
-#include "gui/widgets/button.h"
-#include "gui/widgets/chattab.h"
-#include "gui/widgets/guildlistbox.h"
-#include "gui/widgets/layout.h"
-#include "gui/widgets/scrollarea.h"
-#include "gui/widgets/tabbedarea.h"
-#include "gui/widgets/windowcontainer.h"
-
-#include "net/guildhandler.h"
-#include "net/net.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-#include <guichan/widgets/tab.hpp>
-
-#include <algorithm>
-
-GuildWindow::GuildWindow():
- Window(_("Guild")),
- mFocus(false)
-{
- setWindowName("Guild");
- setCaption(_("Guild"));
- setResizable(false);
- setCloseButton(true);
- setSaveVisible(true);
- setMinWidth(200);
- setMinHeight(280);
- setDefaultSize(124, 41, 288, 330);
- setupWindow->registerWindowForReset(this);
-
- // Set button events Id
- mGuildButton[0] = new Button(_("Create Guild"), "CREATE_GUILD", this);
- mGuildButton[1] = new Button(_("Invite User"), "INVITE_USER", this);
- mGuildButton[2] = new Button(_("Quit Guild"), "QUIT_GUILD", this);
- mGuildButton[1]->setEnabled(false);
- mGuildButton[2]->setEnabled(false);
-
- mGuildTabs = new TabbedArea;
-
- place(0, 0, mGuildButton[0]);
- place(1, 0, mGuildButton[1]);
- place(2, 0, mGuildButton[2]);
- place(0, 1, mGuildTabs);
- Layout &layout = getLayout();
- layout.setColWidth(0, 48);
- layout.setColWidth(1, 65);
-
- loadWindowState();
-}
-
-GuildWindow::~GuildWindow()
-{
-}
-
-void GuildWindow::update()
-{
- updateTab();
-
- if (mGuildButton[2]->isEnabled() && mGuildTabs->getNumberOfTabs() <= 0)
- {
- mGuildButton[2]->setEnabled(false);
- mGuildButton[1]->setEnabled(false);
- }
-}
-
-void GuildWindow::draw(gcn::Graphics *g)
-{
- update();
-
- Window::draw(g);
-}
-
-void GuildWindow::action(const gcn::ActionEvent &event)
-{
- const std::string &eventId = event.getId();
-
- // Stats Part
- if (eventId == "CREATE_GUILD")
- {
- // Set focus so that guild name to be created can be typed.
- mFocus = true;
- guildDialog = new TextDialog(_("Guild Name"),
- _("Choose your guild's name."), this);
- guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
- guildDialog->addActionListener(this);
- }
- else if (eventId == "INVITE_USER")
- {
- // TODO - Give feedback on whether the invite succeeded
- mFocus = true;
- inviteDialog = new TextDialog(_("Member Invite"),
- _("Who would you like to invite?"), this);
- inviteDialog->setOKButtonActionId("INVITE_USER_OK");
- inviteDialog->addActionListener(this);
- }
- else if (eventId == "QUIT_GUILD")
- {
- short guild = getSelectedGuild();
- if (guild)
- {
- Net::getGuildHandler()->leave(guild);
- localChatTab->chatLog(strprintf(_("Guild %s quit."),
- mGuildTabs->getSelectedTab()->getCaption().c_str()), BY_SERVER);
- }
- }
- else if (eventId == "CREATE_GUILD_OK")
- {
- std::string name = guildDialog->getText();
- if (name.size() > 16)
- {
- // TODO : State too many characters in input.
- return;
- }
- // Process guild name to be created, and unfocus.
- Net::getGuildHandler()->create(name);
-
- // Defocus dialog
- mFocus = false;
- localChatTab->chatLog(strprintf(_("Creating guild called %s."),
- name.c_str()), BY_SERVER);
- guildDialog->scheduleDelete();
- }
- else if (eventId == "INVITE_USER_OK")
- {
- std::string name = inviteDialog->getText();
- short selectedGuild = getSelectedGuild();
-
- // Process invited user to be created and unfocus.
- Net::getGuildHandler()->invite(selectedGuild, name);
-
- // Defocus dialog
- mFocus = false;
- localChatTab->chatLog(strprintf(_("Invited user %s."), name.c_str()), BY_SERVER);
- inviteDialog->scheduleDelete();
- }
- else if (eventId == "yes")
- {
- logger->log("Sending invitation acceptance.");
- Net::getGuildHandler()->inviteResponse(invitedGuildId, true);
- }
-}
-
-void GuildWindow::newGuildTab(const std::string &guildName)
-{
- // Create new tab
- GuildListBox *list = new GuildListBox;
- list->setListModel(player_node->getGuild(guildName));
- ScrollArea *sa = new ScrollArea(list);
- sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
-
- // Add the listbox to the map
- mGuildLists.insert(std::pair<std::string, GuildListBox*>(guildName, list));
-
- mGuildTabs->addTab(guildName, sa);
- mGuildTabs->setDimension(gcn::Rectangle(28,35,140,250));
-
- updateTab();
-}
-
-void GuildWindow::updateTab()
-{
- gcn::Tab *tab = mGuildTabs->getSelectedTab();
- if (tab)
- {
- setTab(tab->getCaption());
- }
- mGuildTabs->logic();
-}
-
-void GuildWindow::setTab(const std::string &guildName)
-{
- // Only enable invite button if user has rights
- if (player_node->checkInviteRights(guildName))
- {
- mGuildButton[1]->setEnabled(true);
- }
- else
- {
- mGuildButton[1]->setEnabled(false);
- }
-
- mGuildButton[2]->setEnabled(true);
-}
-
-bool GuildWindow::isWindowFocused()
-{
- return mFocus;
-}
-
-short GuildWindow::getSelectedGuild()
-{
- if (mGuildTabs->getNumberOfTabs() > 0)
- {
-
- Guild *guild = player_node->getGuild(mGuildTabs->getSelectedTab()->getCaption());
-
- if (guild)
- {
- return guild->getId();
- }
- }
-
- return 0;
-}
-
-void GuildWindow::openAcceptDialog(const std::string &inviterName,
- const std::string &guildName,
- const int guildId)
-{
- std::string msg = strprintf(_("%s has invited you to join the guild %s."),
- inviterName.c_str(), guildName.c_str());
- localChatTab->chatLog(msg, BY_SERVER);
-
- acceptDialog = new ConfirmDialog(_("Accept Guild Invite"), msg, this);
- acceptDialog->addActionListener(this);
-
- invitedGuildId = guildId;
-}
-
-void GuildWindow::requestMemberList(short guildId)
-{
- // Get the list of members for displaying in the guild window.
- Net::getGuildHandler()->memberList(guildId);
-}
-
-void GuildWindow::removeTab(int guildId)
-{
- Guild* guild = player_node->getGuild(guildId);
- if (guild)
- {
- Tab *tab = mGuildTabs->getTab(guild->getName());
- if (tab)
- {
- mGuildTabs->removeTab(tab);
- }
- updateTab();
- }
- mGuildTabs->logic();
-}
-
-void GuildWindow::setOnline(const std::string &guildName, const std::string &member,
- bool online)
-{
- GuildListMap::iterator itr = mGuildLists.find(guildName);
- if (itr != mGuildLists.end())
- {
- itr->second->setOnlineStatus(member, online);
- }
-}