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-rw-r--r--src/gui/chat.cpp98
-rw-r--r--src/gui/chat.h55
-rw-r--r--src/net/ea/skillhandler.cpp130
3 files changed, 132 insertions, 151 deletions
diff --git a/src/gui/chat.cpp b/src/gui/chat.cpp
index 6408a61d..c0d6ed77 100644
--- a/src/gui/chat.cpp
+++ b/src/gui/chat.cpp
@@ -323,13 +323,6 @@ void ChatWindow::chatLog(std::string line, int own, std::string channelName,
mRecorder->record(line.substr(3));
}
-#ifdef EATHENA_SUPPORT
-void ChatWindow::chatLog(CHATSKILL act)
-{
- chatLog(const_msg(act), BY_SERVER);
-}
-#endif
-
const std::string &ChatWindow::getFocused() const
{
return mChatTabs->getSelectedTab()->getCaption();
@@ -832,9 +825,9 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
}
else if (command == "me")
{
- std::stringstream actionStr;
- actionStr << "*" << msg << "*";
- chatSend(player_node->getName(), actionStr.str());
+ std::stringstream actionStr;
+ actionStr << "*" << msg << "*";
+ chatSend(player_node->getName(), actionStr.str());
}
else
{
@@ -842,91 +835,6 @@ void ChatWindow::chatSend(const std::string &nick, std::string msg)
}
}
-std::string ChatWindow::const_msg(CHATSKILL act)
-{
- std::string msg;
- if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC)
- {
- switch (act.bskill)
- {
- case BSKILL_TRADE:
- msg = _("Trade failed!");
- break;
- case BSKILL_EMOTE:
- msg = _("Emote failed!");
- break;
- case BSKILL_SIT:
- msg = _("Sit failed!");
- break;
- case BSKILL_CREATECHAT:
- msg = _("Chat creating failed!");
- break;
- case BSKILL_JOINPARTY:
- msg = _("Could not join party!");
- break;
- case BSKILL_SHOUT:
- msg = _("Cannot shout!");
- break;
- }
-
- msg += " ";
-
- switch (act.reason)
- {
- case RFAIL_SKILLDEP:
- msg += _("You have not yet reached a high enough lvl!");
- break;
- case RFAIL_INSUFHP:
- msg += _("Insufficient HP!");
- break;
- case RFAIL_INSUFSP:
- msg += _("Insufficient SP!");
- break;
- case RFAIL_NOMEMO:
- msg += _("You have no memos!");
- break;
- case RFAIL_SKILLDELAY:
- msg += _("You cannot do that right now!");
- break;
- case RFAIL_ZENY:
- msg += _("Seems you need more money... ;-)");
- break;
- case RFAIL_WEAPON:
- msg += _("You cannot use this skill with that kind of weapon!");
- break;
- case RFAIL_REDGEM:
- msg += _("You need another red gem!");
- break;
- case RFAIL_BLUEGEM:
- msg += _("You need another blue gem!");
- break;
- case RFAIL_OVERWEIGHT:
- msg += _("You're carrying to much to do this!");
- break;
- default:
- msg += _("Huh? What's that?");
- break;
- }
- }
- else
- {
- switch (act.skill)
- {
- case SKILL_WARP :
- msg = _("Warp failed...");
- break;
- case SKILL_STEAL :
- msg = _("Could not steal anything...");
- break;
- case SKILL_ENVENOM :
- msg = _("Poison had no effect...");
- break;
- }
- }
-
- return msg;
-}
-
#endif
void ChatWindow::scroll(int amount)
diff --git a/src/gui/chat.h b/src/gui/chat.h
index 88a5d3e9..a05a2577 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -65,49 +65,6 @@ enum
#define CAT_IS ""
#define CAT_WHISPER " whispers: "
-#ifdef EATHENA_SUPPORT
-/** job dependend identifiers (?) */
-#define SKILL_BASIC 0x0001
-#define SKILL_WARP 0x001b
-#define SKILL_STEAL 0x0032
-#define SKILL_ENVENOM 0x0034
-
-/** basic skills identifiers */
-#define BSKILL_TRADE 0x0000
-#define BSKILL_EMOTE 0x0001
-#define BSKILL_SIT 0x0002
-#define BSKILL_CREATECHAT 0x0003
-#define BSKILL_JOINPARTY 0x0004
-#define BSKILL_SHOUT 0x0005
-#define BSKILL_PK 0x0006 // ??
-#define BSKILL_SETALLIGN 0x0007 // ??
-
-/** reasons why action failed */
-#define RFAIL_SKILLDEP 0x00
-#define RFAIL_INSUFHP 0x01
-#define RFAIL_INSUFSP 0x02
-#define RFAIL_NOMEMO 0x03
-#define RFAIL_SKILLDELAY 0x04
-#define RFAIL_ZENY 0x05
-#define RFAIL_WEAPON 0x06
-#define RFAIL_REDGEM 0x07
-#define RFAIL_BLUEGEM 0x08
-#define RFAIL_OVERWEIGHT 0x09
-#define RFAIL_GENERIC 0x0a
-
-/** should always be zero if failed */
-#define SKILL_FAILED 0x00
-
-struct CHATSKILL
-{
- short skill;
- short bskill;
- short unused;
- char success;
- char reason;
-};
-#endif
-
#define DEFAULT_CHAT_WINDOW_SCROLL 7 // 1 means `1/8th of the window size'.
/**
@@ -155,13 +112,6 @@ class ChatWindow : public Window,
std::string channelName = "",
bool ignoreRecord = false);
-#ifdef EATHENA_SUPPORT
- /**
- * Calls original chat_log() after processing the packet.
- */
- void chatLog(CHATSKILL);
-#endif
-
/**
* Gets the focused tab's name
*/
@@ -301,11 +251,6 @@ class ChatWindow : public Window,
int own;
};
-#ifdef EATHENA_SUPPORT
- /** Constructs failed messages for actions */
- std::string const_msg(CHATSKILL);
-#endif
-
/**
* A structure combining a BrowserBox with its ScrollArea.
*/
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index 6e766008..f5cec761 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -28,6 +28,134 @@
#include "../../gui/chat.h"
#include "../../gui/skill.h"
+#include "../../utils/gettext.h"
+
+/** job dependend identifiers (?) */
+#define SKILL_BASIC 0x0001
+#define SKILL_WARP 0x001b
+#define SKILL_STEAL 0x0032
+#define SKILL_ENVENOM 0x0034
+
+/** basic skills identifiers */
+#define BSKILL_TRADE 0x0000
+#define BSKILL_EMOTE 0x0001
+#define BSKILL_SIT 0x0002
+#define BSKILL_CREATECHAT 0x0003
+#define BSKILL_JOINPARTY 0x0004
+#define BSKILL_SHOUT 0x0005
+#define BSKILL_PK 0x0006 // ??
+#define BSKILL_SETALLIGN 0x0007 // ??
+
+/** reasons why action failed */
+#define RFAIL_SKILLDEP 0x00
+#define RFAIL_INSUFHP 0x01
+#define RFAIL_INSUFSP 0x02
+#define RFAIL_NOMEMO 0x03
+#define RFAIL_SKILLDELAY 0x04
+#define RFAIL_ZENY 0x05
+#define RFAIL_WEAPON 0x06
+#define RFAIL_REDGEM 0x07
+#define RFAIL_BLUEGEM 0x08
+#define RFAIL_OVERWEIGHT 0x09
+#define RFAIL_GENERIC 0x0a
+
+/** should always be zero if failed */
+#define SKILL_FAILED 0x00
+
+struct CHATSKILL
+{
+ short skill;
+ short bskill;
+ short unused;
+ char success;
+ char reason;
+};
+
+std::string const_msg(CHATSKILL act)
+{
+ std::string msg;
+ if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC)
+ {
+ switch (act.bskill)
+ {
+ case BSKILL_TRADE:
+ msg = _("Trade failed!");
+ break;
+ case BSKILL_EMOTE:
+ msg = _("Emote failed!");
+ break;
+ case BSKILL_SIT:
+ msg = _("Sit failed!");
+ break;
+ case BSKILL_CREATECHAT:
+ msg = _("Chat creating failed!");
+ break;
+ case BSKILL_JOINPARTY:
+ msg = _("Could not join party!");
+ break;
+ case BSKILL_SHOUT:
+ msg = _("Cannot shout!");
+ break;
+ }
+
+ msg += " ";
+
+ switch (act.reason)
+ {
+ case RFAIL_SKILLDEP:
+ msg += _("You have not yet reached a high enough lvl!");
+ break;
+ case RFAIL_INSUFHP:
+ msg += _("Insufficient HP!");
+ break;
+ case RFAIL_INSUFSP:
+ msg += _("Insufficient SP!");
+ break;
+ case RFAIL_NOMEMO:
+ msg += _("You have no memos!");
+ break;
+ case RFAIL_SKILLDELAY:
+ msg += _("You cannot do that right now!");
+ break;
+ case RFAIL_ZENY:
+ msg += _("Seems you need more money... ;-)");
+ break;
+ case RFAIL_WEAPON:
+ msg += _("You cannot use this skill with that kind of weapon!");
+ break;
+ case RFAIL_REDGEM:
+ msg += _("You need another red gem!");
+ break;
+ case RFAIL_BLUEGEM:
+ msg += _("You need another blue gem!");
+ break;
+ case RFAIL_OVERWEIGHT:
+ msg += _("You're carrying to much to do this!");
+ break;
+ default:
+ msg += _("Huh? What's that?");
+ break;
+ }
+ }
+ else
+ {
+ switch (act.skill)
+ {
+ case SKILL_WARP :
+ msg = _("Warp failed...");
+ break;
+ case SKILL_STEAL :
+ msg = _("Could not steal anything...");
+ break;
+ case SKILL_ENVENOM :
+ msg = _("Poison had no effect...");
+ break;
+ }
+ }
+
+ return msg;
+}
+
SkillHandler::SkillHandler()
{
static const Uint16 _messages[] = {
@@ -87,7 +215,7 @@ void SkillHandler::handleMessage(MessageIn &msg)
{
logger->log("Action: %d/%d", action.bskill, action.success);
}
- chatWindow->chatLog(action);
+ chatWindow->chatLog(const_msg(action));
break;
}
}