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authorIra Rice <irarice@gmail.com>2009-02-04 18:36:02 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 18:36:02 -0700
commitcd511bda4e07f5de49ef66eff9d2fe4d649c17b6 (patch)
tree2b309ba271d3a31739670e868bc340aab02cd75a /src
parent3818b6db81341b840201996c186bdc8ad5e456e9 (diff)
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Simplified equipment window initialization, since only the local player
has an inventory or an equipment. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/equipmentwindow.cpp4
-rw-r--r--src/gui/equipmentwindow.h6
3 files changed, 6 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5b37d409..43b3e986 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -213,7 +213,7 @@ void createGuiWindows(Network *network)
skillDialog = new SkillDialog();
setupWindow = new Setup();
minimap = new Minimap();
- equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
+ equipmentWindow = new EquipmentWindow();
tradeWindow = new TradeWindow(network);
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 8a7b23ae..5ba9501d 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -58,9 +58,8 @@ static const int boxPosition[][2] = {
{129, 78} // EQUIP_AMMO_SLOT
};
-EquipmentWindow::EquipmentWindow(Equipment *equipment):
+EquipmentWindow::EquipmentWindow():
Window(_("Equipment")),
- mEquipment(equipment),
mSelected(-1)
{
mItemPopup = new ItemPopup();
@@ -89,6 +88,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
}
+ mEquipment = player_node->mEquipment.get();
mInventory = player_node->getInventory();
}
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index b64c768b..4ae3300f 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -52,7 +52,7 @@ class EquipmentWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- EquipmentWindow(Equipment *equipment);
+ EquipmentWindow();
/**
* Destructor.
@@ -68,8 +68,6 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
- Item* getItem(const int &x, const int &y);
-
enum {
// Equipment rules:
EQUIP_LEGS_SLOT = 0,
@@ -91,6 +89,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
+ Item* getItem(const int &x, const int &y);
+
Equipment *mEquipment;
Inventory *mInventory;
gcn::Button *mUnequip; /**< Button for unequipping. */