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authorIra Rice <irarice@gmail.com>2009-02-05 13:01:59 -0700
committerIra Rice <irarice@gmail.com>2009-02-05 13:01:59 -0700
commit3f84a6df4d205f3f81e5460850fd3156243d05ed (patch)
treef07bc111ee1647ef29b59120823b8c3a78dd8db8 /src
parenta05c3bbbae4fcb2fd353a9ba972e7caa7b8e566e (diff)
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Reduced the required checks slightly by handling the chat key and ok key
together. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7c038074..542c8396 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -515,7 +515,8 @@ void Game::handleInput()
}
}
- if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT))
+ if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT) ||
+ keyboard.isKeyActive(keyboard.KEY_OK))
{
// Input chat window
if (!(chatWindow->isInputFocused() ||
@@ -543,16 +544,8 @@ void Game::handleInput()
chatWindow->requestChatFocus();
used = true;
}
- }
- }
-
- if (keyboard.isKeyActive(keyboard.KEY_OK))
- {
- if (!(exitConfirm || helpWindow->isVisible() ||
- setupWindow->isVisible()))
- {
// Submits the text and proceeds to the next dialog
- if (npcStringDialog->isVisible())
+ else if (npcStringDialog->isVisible())
npcStringDialog->action(gcn::ActionEvent(NULL, "ok"));
// Proceed to the next dialog option, or close the window
else if (npcTextDialog->isVisible())