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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 11:58:35 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-09-02 11:58:35 +0000
commit2b322bf18d80acb464a9dc1820e581e7204cca1e (patch)
tree6938f1d8f63c8d8c1142b972117b42d2c50d1883 /src
parentda43e09d2b043d5c75ad0adb87dd43f1fe36fe8f (diff)
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Switched to short IDs for beings.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp2
-rw-r--r--src/being.h8
-rw-r--r--src/beingmanager.cpp4
-rw-r--r--src/beingmanager.h4
-rw-r--r--src/localplayer.cpp4
-rw-r--r--src/localplayer.h2
-rw-r--r--src/monster.cpp2
-rw-r--r--src/monster.h2
-rw-r--r--src/net/beinghandler.cpp9
-rw-r--r--src/net/charserverhandler.cpp2
-rw-r--r--src/net/chathandler.cpp6
-rw-r--r--src/net/protocol.h9
-rw-r--r--src/npc.cpp2
-rw-r--r--src/npc.h2
-rw-r--r--src/player.cpp2
-rw-r--r--src/player.h2
16 files changed, 32 insertions, 30 deletions
diff --git a/src/being.cpp b/src/being.cpp
index b497d58f..a4bee426 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -46,7 +46,7 @@ PATH_NODE::PATH_NODE(Uint16 iX, Uint16 iY):
{
}
-Being::Being(Uint32 id, Uint16 job, Map *map):
+Being::Being(Uint16 id, Uint16 job, Map *map):
mJob(job),
mX(0), mY(0), mDirection(DOWN),
mAction(STAND),
diff --git a/src/being.h b/src/being.h
index 7c08ab81..b2495a29 100644
--- a/src/being.h
+++ b/src/being.h
@@ -112,7 +112,7 @@ class Being : public Sprite
/**
* Constructor.
*/
- Being(Uint32 id, Uint16 job, Map *map);
+ Being(Uint16 id, Uint16 job, Map *map);
/**
* Destructor.
@@ -274,14 +274,14 @@ class Being : public Sprite
/**
* Gets the sprite id.
*/
- Uint32
+ Uint16
getId() const { return mId; }
/**
* Sets the sprite id.
*/
void
- setId(Uint32 id) { mId = id; }
+ setId(Uint16 id) { mId = id; }
/**
* Sets the map the being is on
@@ -348,7 +348,7 @@ class Being : public Sprite
SpriteDirection
getSpriteDirection() const;
- Uint32 mId; /**< Unique sprite id */
+ Uint16 mId; /**< Unique being id */
Uint8 mSex; /**< Character's gender */
Uint16 mWeapon; /**< Weapon picture id */
Uint16 mWalkSpeed; /**< Walking speed */
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index 0156ce33..d2db055a 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -62,7 +62,7 @@ void BeingManager::setPlayer(LocalPlayer *player)
mBeings.push_back(player);
}
-Being* BeingManager::createBeing(Uint32 id, Uint16 job)
+Being* BeingManager::createBeing(Uint16 id, Uint16 job)
{
Being *being;
@@ -90,7 +90,7 @@ void BeingManager::destroyBeing(Being *being)
delete being;
}
-Being* BeingManager::findBeing(Uint32 id)
+Being* BeingManager::findBeing(Uint16 id)
{
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 0dbafcc6..c32884a0 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -48,7 +48,7 @@ class BeingManager
/**
* Create a being and add it to the list of beings
*/
- Being* createBeing(Uint32 id, Uint16 job);
+ Being* createBeing(Uint16 id, Uint16 job);
/**
* Remove a Being
@@ -58,7 +58,7 @@ class BeingManager
/**
* Return a specific id Being
*/
- Being* findBeing(Uint32 id);
+ Being* findBeing(Uint16 id);
/**
* Return a being at specific coordinates
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 9df3ac3f..87a55744 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -37,8 +37,8 @@
LocalPlayer *player_node = NULL;
-LocalPlayer::LocalPlayer(Uint32 id, Uint16 job, Map *map):
- Player(id, job, map),
+LocalPlayer::LocalPlayer():
+ Player(65535, 0, NULL),
mLevel(1),
mInventory(new Inventory()),
mTarget(NULL), mPickUpTarget(NULL),
diff --git a/src/localplayer.h b/src/localplayer.h
index 613f196a..886c3d11 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -42,7 +42,7 @@ class LocalPlayer : public Player
STR = 0, AGI, VIT, INT, DEX, LUK
};
- LocalPlayer(Uint32 id, Uint16 job, Map *map);
+ LocalPlayer();
virtual ~LocalPlayer();
diff --git a/src/monster.cpp b/src/monster.cpp
index aba242b6..a4317e5e 100644
--- a/src/monster.cpp
+++ b/src/monster.cpp
@@ -29,7 +29,7 @@
#include "utils/tostring.h"
-Monster::Monster(Uint32 id, Uint16 job, Map *map):
+Monster::Monster(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/monster" + toString(job - 1002) + ".xml", 0);
diff --git a/src/monster.h b/src/monster.h
index 6ce0d69d..0314a035 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -29,7 +29,7 @@
class Monster : public Being
{
public:
- Monster(Uint32 id, Uint16 job, Map *map);
+ Monster(Uint16 id, Uint16 job, Map *map);
virtual Type getType() const;
};
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index e3eb6eba..8ccd3dd6 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -398,7 +398,7 @@ void
BeingHandler::handleBeingEnterMessage(MessageIn &msg)
{
int type = msg.readByte(); // type
- int id = msg.readLong();
+ int id = msg.readShort();
switch (type) {
case OBJECT_PLAYER:
@@ -431,8 +431,7 @@ BeingHandler::handleBeingEnterMessage(MessageIn &msg)
void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
{
- msg.readByte(); // type, assume player for now, TODO
- Being *being = beingManager->findBeing(msg.readLong());
+ Being *being = beingManager->findBeing(msg.readShort());
if (!being) return;
if (being == player_node->getTarget())
{
@@ -443,9 +442,9 @@ void BeingHandler::handleBeingLeaveMessage(MessageIn &msg)
void BeingHandler::handleBeingsMoveMessage(MessageIn &msg)
{
- for (int nb = (msg.getLength() - 2) / (4 + 4 * 2); nb > 0; --nb)
+ for (int nb = (msg.getLength() - 2) / (2 + 4 * 2); nb > 0; --nb)
{
- Uint32 id = msg.readLong();
+ Uint16 id = msg.readShort();
Being *being = beingManager->findBeing(id);
if (!being) continue;
int sx = msg.readShort(), sy = msg.readShort(),
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index d67949cc..4e251524 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -195,7 +195,7 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg)
LocalPlayer*
CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
- LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL);
+ LocalPlayer *tempPlayer = new LocalPlayer;
slot = msg.readByte(); // character slot
tempPlayer->mName = msg.readString();
tempPlayer->setSex(msg.readByte());
diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp
index 02f99c41..f765f0f4 100644
--- a/src/net/chathandler.cpp
+++ b/src/net/chathandler.cpp
@@ -59,12 +59,12 @@ void ChatHandler::handleMessage(MessageIn &msg)
{
Being *being;
std::string chatMsg;
- Sint16 chatMsgLength;
+ //Sint16 chatMsgLength;
switch (msg.getId())
{
case GPMSG_SAY:
- being = beingManager->findBeing(msg.readLong());
+ being = beingManager->findBeing(msg.readShort());
chatMsg = msg.readString();
if (being)
{
@@ -77,6 +77,7 @@ void ChatHandler::handleMessage(MessageIn &msg)
}
break;
+ /*
// Received speech from being
case SMSG_BEING_CHAT:
chatMsgLength = msg.readShort() - 8;
@@ -131,5 +132,6 @@ void ChatHandler::handleMessage(MessageIn &msg)
msg.readLong(); // id
chatWindow->chatLog("MVP player", BY_SERVER);
break;
+ */
}
}
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 6feee9d4..f056f003 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -152,13 +152,14 @@ enum {
// [, S32 token, S server, W port]
PGMSG_PICKUP = 0x0110,
GPMSG_PICKUP_RESPONSE = 0x0111,
- GPMSG_BEING_ENTER = 0x0200, // B type, L being id
+ GPMSG_BEING_ENTER = 0x0200, // B type, W being id
// player: S name, B hair style, B hair color, B gender
- GPMSG_BEING_LEAVE = 0x0201, // B type, L being id
+ // monster: W type id
+ GPMSG_BEING_LEAVE = 0x0201, // W being id
PGMSG_WALK = 0x0260, // W*2 destination
- GPMSG_BEINGS_MOVE = 0x0280, // { L being id, W*2 position, W*2 destination }*
+ GPMSG_BEINGS_MOVE = 0x0280, // { W being id, W*2 position, W*2 destination }*
PGMSG_SAY = 0x02A0, // S text
- GPMSG_SAY = 0x02A1, // L being id, S text
+ GPMSG_SAY = 0x02A1, // W being id, S text
PGMSG_USE_ITEM = 0x0300, // L item id
GPMSG_USE_RESPONSE = 0x0301, // B error
PGMSG_EQUIP = 0x0302, // L item id, B slot
diff --git a/src/npc.cpp b/src/npc.cpp
index 13025469..b2b426dd 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -33,7 +33,7 @@ extern Spriteset *npcset;
NPC *current_npc = 0;
-NPC::NPC(Uint32 id, Uint16 job, Map *map):
+NPC::NPC(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job-100);
diff --git a/src/npc.h b/src/npc.h
index bbc86d9c..3b61123b 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -29,7 +29,7 @@
class NPC : public Being
{
public:
- NPC(Uint32 id, Uint16 job, Map *map);
+ NPC(Uint16 id, Uint16 job, Map *map);
virtual Type getType() const;
diff --git a/src/player.cpp b/src/player.cpp
index af9a3344..f5f42e9f 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -32,7 +32,7 @@
#include "gui/gui.h"
-Player::Player(Uint32 id, Uint16 job, Map *map):
+Player::Player(Uint16 id, Uint16 job, Map *map):
Being(id, job, map)
{
/* Load the weapon sprite. When there are more different weapons this
diff --git a/src/player.h b/src/player.h
index 65b0303d..6ff4babe 100644
--- a/src/player.h
+++ b/src/player.h
@@ -38,7 +38,7 @@ class Player : public Being
/**
* Constructor.
*/
- Player(Uint32 id, Uint16 job, Map *map);
+ Player(Uint16 id, Uint16 job, Map *map);
virtual Type
getType() const;