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authorJared Adams <jaxad0127@gmail.com>2009-02-23 06:47:44 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-23 06:47:44 -0700
commit208e4cfad44dd5bf1d0409d1c2227a1a5eae3a2e (patch)
treea655be86ef9ac68ee540a66587e2177a37668bfc /src
parentebe59b84ab4c378bc0c203d7f22e1196058a15d2 (diff)
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Clear text from NpcTextDialog when character dies
Also hid the integer and string dialogs
Diffstat (limited to 'src')
-rw-r--r--src/gui/npc_text.cpp5
-rw-r--r--src/net/playerhandler.cpp9
2 files changed, 13 insertions, 1 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index e6f039a0..be67fb6e 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -73,6 +73,11 @@ void NpcTextDialog::addText(const std::string &text)
mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll());
}
+void NpcTextDialog::clearText()
+{
+ setText("");
+}
+
void NpcTextDialog::showNextButton()
{
mButton->setCaption(_("Next"));
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index fc3506fb..ee1b2fd9 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -32,8 +32,10 @@
#include "../gui/buy.h"
#include "../gui/chat.h"
#include "../gui/gui.h"
-#include "../gui/npclistdialog.h"
#include "../gui/npc_text.h"
+#include "../gui/npcintegerdialog.h"
+#include "../gui/npclistdialog.h"
+#include "../gui/npcstringdialog.h"
#include "../gui/ok_dialog.h"
#include "../gui/sell.h"
#include "../gui/skill.h"
@@ -46,7 +48,9 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
+extern NpcIntegerDialog *npcIntegerDialog;
extern NpcListDialog *npcListDialog;
+extern NpcStringDialog *npcStringDialog;
extern NpcTextDialog *npcTextDialog;
extern BuyDialog *buyDialog;
extern SellDialog *sellDialog;
@@ -81,7 +85,10 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
+ npcIntegerDialog->setVisible(false);
npcListDialog->setVisible(false);
+ npcStringDialog->setVisible(false);
+ npcTextDialog->clearText();
npcTextDialog->setVisible(false);
buyDialog->setVisible(false);
sellDialog->setVisible(false);