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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-03-24 16:24:43 +0000
commitbfbb797e6c528e0650826e917d498c52362abbb0 (patch)
tree8d111b92eefe8451a66b57599217829b4127318e /src/simpleanimation.h
parentdae5c721bf974792db526f1d736384d95a75635e (diff)
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Merged 0.0 changes from revision 3177 to 3234 to trunk.
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_SIMPLEANIMAION_H
+#define _TMW_SIMPLEANIMAION_H
+
+#include "resources/animation.h"
+
+class Frame;
+
+/**
+ * This class is a leightweight alternative to the AnimatedSprite class.
+ * It hosts a looping animation without actions and directions.
+ */
+class SimpleAnimation
+{
+ public:
+ SimpleAnimation(Animation *animation):
+ mAnimation(animation),
+ mAnimationTime(0),
+ mAnimationPhase(0),
+ mCurrentFrame(mAnimation->getFrame(0))
+ {};
+
+ ~SimpleAnimation();
+
+ void update(unsigned int timePassed);
+
+ Image *getCurrentImage() const;
+
+ private:
+ /** The hosted animation. */
+ Animation *mAnimation;
+
+ /** Time in game ticks the current frame is shown. */
+ unsigned int mAnimationTime;
+
+ /** Index of current animation frame. */
+ unsigned int mAnimationPhase;
+
+ /** Current animation frame. */
+ Frame *mCurrentFrame;
+};
+
+#endif