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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 18:31:25 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-24 19:05:14 +0100
commitdd1386684b6430337d3b270bec1ca53fa69f9593 (patch)
tree68ec0caa9e81af7ebd38f45e4a9fcbf8ed35625c /src/resources/resourcemanager.h
parent8a4b82e3ed75e426d44b69640f009e1e731c75c4 (diff)
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Use SDL_RWops directly on top of PhysFS
This avoids the creation of a temporary buffer containing a complete file for the sole purpose of wrapping it up in an SDL_RWops. The necessary wrapper is by Ryan C. Gordon and is included in the PhysFS repository under 'extras'. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 9b40814f..d2b4261e 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -34,7 +34,9 @@ class Music;
class Resource;
class SoundEffect;
class SpriteDef;
+
struct SDL_Surface;
+struct SDL_RWops;
/**
* A class for loading and managing resources.
@@ -45,7 +47,7 @@ class ResourceManager
public:
- typedef Resource *(*loader)(void *, unsigned);
+ typedef Resource *(*loader)(SDL_RWops *);
typedef Resource *(*generator)(void *);
ResourceManager();