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authorBertram <bertram@cegetel.net>2009-07-24 22:59:13 +0200
committerBertram <bertram@cegetel.net>2009-07-24 22:59:13 +0200
commit8195e73cb801d56240beb966554a864729d9f20c (patch)
treef2a00036d15eaf70cb9abe4930b4199b1e5eae05 /src/resources/resourcemanager.h
parentea6f492198a03cffc3be47df000fa16dfc3b262f (diff)
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Made the wallpaper be rescaled when necessary under SDL and OpenGL.
The SDL methods to rescale the wallpaper has been optimized to permit rescaling at load time while OpenGL draws directly rescaled. Does someone know how to smooth the rescaled image under OpenGL?
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index b2ad3069..88fd60fc 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -125,6 +125,15 @@ class ResourceManager
Resource *load(const std::string &path, loader fun);
/**
+ * Adds a preformatted resource to the resource map.
+ *
+ * @param path The file name.
+ * @param Resource The Resource to add.
+ * @return true if successfull, false otherwise.
+ */
+ bool addResource(const std::string &idPath, Resource* resource);
+
+ /**
* Copies a file from one place to another (useful for extracting
* raw files from a zip archive, for example)
*