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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 20:23:54 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 20:23:54 +0000
commit43a80fa64acb7f02cf5305b4a3d2ef6040b4b8c9 (patch)
tree4454ae9c9dfdc70261b47594ac598be10462d8f6 /src/resources/resourcemanager.h
parent7489419558c12ba19eb7d0f26bf5a29149330eb0 (diff)
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Use the ResourceManager to get spritesets.
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index a5a66901..6ebcd590 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -32,6 +32,7 @@ class Resource;
class Image;
class Music;
class SoundEffect;
+class Spriteset;
/**
* A class for loading and managing resources.
@@ -138,6 +139,12 @@ class ResourceManager
getSoundEffect(const std::string &idPath);
/**
+ * Creates a spriteset based on the image referenced by the given
+ * path and the supplied sprite sizes
+ */
+ Spriteset* createSpriteset(const std::string &imagePath, int w, int h);
+
+ /**
* Releases a resource, removing it from the set of loaded resources.
*/
void