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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-17 20:23:33 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-01-04 21:41:25 +0100
commitad276ae0d4679aee9d7e6082fa602b49c6fd940a (patch)
treedf3ff4eb6a315faaf722815c4af1e6398a40e81f /src/resources/resourcemanager.cpp
parent33130dd288f5842f0edde0fff8618cdfe3afc856 (diff)
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Code reformatting
Mainly making sure 'const std::string &' is used everywhere instead of 'std::string const &'. The former has always been the preferred order in this project. (cherry picked from mainline)
Diffstat (limited to 'src/resources/resourcemanager.cpp')
-rw-r--r--src/resources/resourcemanager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index a1965d57..3d42d92e 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -215,7 +215,7 @@ std::string ResourceManager::getPath(const std::string &file)
return path;
}
-Resource *ResourceManager::get(std::string const &idPath, generator fun,
+Resource *ResourceManager::get(const std::string &idPath, generator fun,
void *data)
{
// Check if the id exists, and return the value if it does.
@@ -267,7 +267,7 @@ struct ResourceLoader
}
};
-Resource *ResourceManager::load(std::string const &path, loader fun)
+Resource *ResourceManager::load(const std::string &path, loader fun)
{
ResourceLoader l = { this, path, fun };
return get(path, ResourceLoader::load, &l);
@@ -309,7 +309,7 @@ struct DyedImageLoader
}
};
-Image *ResourceManager::getImage(std::string const &idPath)
+Image *ResourceManager::getImage(const std::string &idPath)
{
DyedImageLoader l = { this, idPath };
return static_cast<Image*>(get(idPath, DyedImageLoader::load, &l));
@@ -351,8 +351,7 @@ struct SpriteDefLoader
}
};
-SpriteDef *ResourceManager::getSprite
- (std::string const &path, int variant)
+SpriteDef *ResourceManager::getSprite(const std::string &path, int variant)
{
SpriteDefLoader l = { path, variant };
std::stringstream ss;
@@ -381,7 +380,8 @@ void ResourceManager::release(Resource *res)
ResourceManager *ResourceManager::getInstance()
{
// Create a new instance if necessary.
- if (instance == NULL) instance = new ResourceManager();
+ if (!instance)
+ instance = new ResourceManager();
return instance;
}