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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 20:23:54 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-10-16 20:23:54 +0000
commit43a80fa64acb7f02cf5305b4a3d2ef6040b4b8c9 (patch)
tree4454ae9c9dfdc70261b47594ac598be10462d8f6 /src/resources/resourcemanager.cpp
parent7489419558c12ba19eb7d0f26bf5a29149330eb0 (diff)
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Use the ResourceManager to get spritesets.
Diffstat (limited to 'src/resources/resourcemanager.cpp')
-rw-r--r--src/resources/resourcemanager.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp
index e9595093..4f409431 100644
--- a/src/resources/resourcemanager.cpp
+++ b/src/resources/resourcemanager.cpp
@@ -32,6 +32,8 @@
#include "../log.h"
+#include "../graphic/spriteset.h"
+
ResourceManager *ResourceManager::instance = NULL;
@@ -199,6 +201,22 @@ ResourceManager::getSoundEffect(const std::string &idPath)
return (SoundEffect*)get(SOUND_EFFECT, idPath);
}
+Spriteset* ResourceManager::createSpriteset(const std::string &imagePath,
+ int w, int h)
+{
+ Image *img;
+
+ if (!(img = getImage(imagePath))) {
+ return NULL;
+ }
+
+ Spriteset *result = new Spriteset(img, w, h);
+
+ img->decRef();
+
+ return result;
+}
+
void
ResourceManager::release(const std::string &idPath)
{