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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/resources/npcdb.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/resources/npcdb.h')
-rw-r--r--src/resources/npcdb.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/resources/npcdb.h b/src/resources/npcdb.h
index 84ae4e24..b0c89c80 100644
--- a/src/resources/npcdb.h
+++ b/src/resources/npcdb.h
@@ -22,11 +22,7 @@
#ifndef NPC_DB_H
#define NPC_DB_H
-#include "resources/spritedef.h"
-
-#include <map>
-
-typedef std::map<int, SpriteDisplay*> NPCInfos;
+class BeingInfo;
/**
* NPC information database.
@@ -37,9 +33,7 @@ namespace NPCDB
void unload();
- const SpriteDisplay& get(int id);
-
- typedef NPCInfos::iterator NPCInfosIterator;
+ BeingInfo *get(int id);
}
#endif