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authorPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
commit84aafd27dad40f4033561052164c21fe68cf78ad (patch)
tree77fb9224634f95b1ede62c6605976feb4ee9455b /src/resources/monsterdb.cpp
parent8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff)
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/resources/monsterdb.cpp')
-rw-r--r--src/resources/monsterdb.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 89afc549..2ea9aebe 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -120,19 +120,19 @@ MonsterDB::load()
if (event == "hit")
{
- currentInfo->addSound(EVENT_HIT, filename);
+ currentInfo->addSound(MONSTER_EVENT_HIT, filename);
}
else if (event == "miss")
{
- currentInfo->addSound(EVENT_MISS, filename);
+ currentInfo->addSound(MONSTER_EVENT_MISS, filename);
}
else if (event == "hurt")
{
- currentInfo->addSound(EVENT_HURT, filename);
+ currentInfo->addSound(MONSTER_EVENT_HURT, filename);
}
else if (event == "die")
{
- currentInfo->addSound(EVENT_DIE, filename);
+ currentInfo->addSound(MONSTER_EVENT_DIE, filename);
}
else
{