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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
commit5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch)
tree91db46420bfaa21694bd69df2e46f854ac14910f /src/resources/itemdb.cpp
parent0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff)
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Added weapon skill system and leveling system.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index c03e42a2..5f6846ba 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -79,16 +79,14 @@ WeaponType weaponTypeFromString (std::string name, int id = 0)
if (name=="knife") return WPNTYPE_KNIFE;
else if (name=="sword") return WPNTYPE_SWORD;
else if (name=="polearm") return WPNTYPE_POLEARM;
- else if (name=="javelin") return WPNTYPE_JAVELIN;
else if (name=="staff") return WPNTYPE_STAFF;
else if (name=="whip") return WPNTYPE_WHIP;
- else if (name=="boomerang") return WPNTYPE_BOOMERANG;
else if (name=="bow") return WPNTYPE_BOW;
- else if (name=="sickle") return WPNTYPE_SICKLE;
- else if (name=="crossbow") return WPNTYPE_CROSSBOW;
+ else if (name=="shooting") return WPNTYPE_SHOOTING;
else if (name=="mace") return WPNTYPE_MACE;
else if (name=="axe") return WPNTYPE_AXE;
else if (name=="thrown") return WPNTYPE_THROWN;
+
else return WPNTYPE_NONE;
}