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authorBertram <bertram@cegetel.net>2009-08-14 00:19:00 +0200
committerBertram <bertram@cegetel.net>2009-08-14 00:19:00 +0200
commit32e63222acc750fce68048211df3434256802ec4 (patch)
tree608bdf91eb83019dfe0a8a96b721d3eee1bb6d6f /src/resources/image.h
parent1f2a31c0a97ee2ff858fe142e778c49011b93f71 (diff)
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Added a new function to know if an image is using an alpha channel.
This all will be useful for my next patch: Repair windows opacity break in SDL mode.
Diffstat (limited to 'src/resources/image.h')
-rw-r--r--src/resources/image.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/resources/image.h b/src/resources/image.h
index c97523a9..535a3536 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -111,12 +111,18 @@ class Image : public Resource
{ return mBounds.h; }
/**
- * Tells if the image was loade using OpenGL or SDL
+ * Tells if the image was loaded using OpenGL or SDL
* @return true if OpenGL, false if SDL.
*/
bool isAnOpenGLOne() const;
/**
+ * Tells if the image has got an alpha channel
+ * @return true if OpenGL, false if SDL.
+ */
+ bool hasAlphaChannel();
+
+ /**
* Sets the alpha value of this image.
*/
virtual void setAlpha(float alpha);
@@ -181,6 +187,7 @@ class Image : public Resource
SDL_Rect mBounds;
bool mLoaded;
float mAlpha;
+ bool mAlphaChannel;
// -----------------------
// SDL protected members
@@ -191,7 +198,6 @@ class Image : public Resource
static Image *_SDLload(SDL_Surface *tmpImage);
-
SDL_Surface *mSDLSurface;