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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 13:02:26 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-22 14:32:45 +0100
commit81e4f170d8ba4ccbcfa1e6c07bd0522dfc3b6e08 (patch)
treee2619b16a5331e5760d94be389d0a3a01427293f /src/resources/attributes.cpp
parentd047db79f7034e0e75a85a656d18f40716d197b9 (diff)
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General code cleanups
* Use default member initializers * Use range-based loops * Don't use 'else' after 'return' * Removed some unused includes * Construct empty strings with std::string() instead of "" * Clear strings with .clear() instead of assigning "" * Check whether strings are empty with .empty() instead of comparing to "" * Removed redundant initializations
Diffstat (limited to 'src/resources/attributes.cpp')
-rw-r--r--src/resources/attributes.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/resources/attributes.cpp b/src/resources/attributes.cpp
index 82871b2f..a9a3bd11 100644
--- a/src/resources/attributes.cpp
+++ b/src/resources/attributes.cpp
@@ -162,7 +162,6 @@ namespace Attributes {
Attribute a;
a.id = 16;
a.name = _("Strength");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
@@ -175,7 +174,6 @@ namespace Attributes {
Attribute a;
a.id = 17;
a.name = _("Agility");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
@@ -188,7 +186,6 @@ namespace Attributes {
Attribute a;
a.id = 18;
a.name = _("Dexterity");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
@@ -201,7 +198,6 @@ namespace Attributes {
Attribute a;
a.id = 19;
a.name = _("Vitality");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
@@ -214,7 +210,6 @@ namespace Attributes {
Attribute a;
a.id = 20;
a.name = _("Intelligence");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;
@@ -227,7 +222,6 @@ namespace Attributes {
Attribute a;
a.id = 21;
a.name = _("Willpower");
- a.description = "";
a.modifiable = true;
a.scope = "character";
a.playerInfoId = -1;