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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
commit7467afb637960fc8f3c8e631b95bb3e662285057 (patch)
tree34ba6896c8795ab3c1e6bb7fccbce27a5dd491ed /src/resources/animation.h
parentf4f6c66a1ebe115dde9dc7a9b793b36ddc708d3c (diff)
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Moved Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
Diffstat (limited to 'src/resources/animation.h')
-rw-r--r--src/resources/animation.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/src/resources/animation.h b/src/resources/animation.h
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+++ b/src/resources/animation.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_ANIMATION_H
+#define _TMW_ANIMATION_H
+
+#include <vector>
+
+#include <libxml/tree.h>
+
+class Image;
+class Spriteset;
+
+/**
+ * A single frame in an animation, with a delay and an offset.
+ */
+struct Frame
+{
+ Image *image;
+ unsigned int delay;
+ int offsetX;
+ int offsetY;
+};
+
+/**
+ * An animation consists of several frames, each with their own delay and
+ * offset.
+ */
+class Animation
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Animation();
+
+ /**
+ * Appends a new animation at the end of the sequence
+ */
+ void
+ addFrame(Image *image, unsigned int delay, int offsetX, int offsetY);
+
+ /**
+ * Appends an animation terminator that states that the animation
+ * should not loop.
+ */
+ void
+ addTerminator();
+
+ /**
+ * Returns the frame at the specified index.
+ */
+ Frame*
+ getFrame(int index) { return &(mFrames[index]); }
+
+ /**
+ * Returns the length of this animation in frames.
+ */
+ unsigned int
+ getLength() const { return mFrames.size(); }
+
+ /**
+ * Returns the duration of this animation.
+ */
+ int
+ getDuration() const { return mDuration; }
+
+ /**
+ * Determines whether the given animation frame is a terminator.
+ */
+ static bool
+ isTerminator(const Frame &phase);
+
+ protected:
+ std::vector<Frame> mFrames;
+ int mDuration;
+};
+
+#endif