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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 01:42:53 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 01:43:55 +0100
commit1715d0afe44a282a356ca88e47c92ec556f094dd (patch)
tree36dcaa69dcf0165c33d7da1c1cc1a9f5fb7e228f /src/resources/action.h
parent511d9ac780e094767e806c9a448ac973279dd4c8 (diff)
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Fixed include structure in resource/ directory
There is also a new rule that trivial constructors and destructors should no longer be trivially "documented", since this just takes up space with no gain.
Diffstat (limited to 'src/resources/action.h')
-rw-r--r--src/resources/action.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/resources/action.h b/src/resources/action.h
index 649d3828..387f1b14 100644
--- a/src/resources/action.h
+++ b/src/resources/action.h
@@ -34,19 +34,13 @@ class Animation;
class Action
{
public:
- /**
- * Constructor.
- */
Action();
- /**
- * Destructor.
- */
~Action();
void setAnimation(int direction, Animation *animation);
- Animation* getAnimation(int direction) const;
+ Animation *getAnimation(int direction) const;
protected:
typedef std::map<int, Animation*> Animations;