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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 00:16:28 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 17:54:13 +0200
commit404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch)
tree27f6655b3345be1ab109433a55b0512dfe48cb34 /src/playerinfo.cpp
parent1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff)
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Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
Diffstat (limited to 'src/playerinfo.cpp')
-rw-r--r--src/playerinfo.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp
index 150a1ba1..4307ca56 100644
--- a/src/playerinfo.cpp
+++ b/src/playerinfo.cpp
@@ -57,17 +57,17 @@ int mLevelProgress = 0;
void triggerAttr(int id, int old)
{
- Mana::Event event(Mana::Event::UpdateAttribute);
+ Event event(Event::UpdateAttribute);
event.setInt("id", id);
event.setInt("oldValue", old);
event.setInt("newValue", mData.mAttributes.find(id)->second);
- event.trigger(Mana::Event::AttributesChannel);
+ event.trigger(Event::AttributesChannel);
}
void triggerStat(int id, const std::string &changed, int old1, int old2 = 0)
{
StatMap::iterator it = mData.mStats.find(id);
- Mana::Event event(Mana::Event::UpdateStat);
+ Event event(Event::UpdateStat);
event.setInt("id", id);
event.setInt("base", it->second.base);
event.setInt("mod", it->second.mod);
@@ -76,7 +76,7 @@ void triggerStat(int id, const std::string &changed, int old1, int old2 = 0)
event.setString("changed", changed);
event.setInt("oldValue1", old1);
event.setInt("oldValue2", old2);
- event.trigger(Mana::Event::AttributesChannel);
+ event.trigger(Event::AttributesChannel);
}
// --- Attributes -------------------------------------------------------------
@@ -215,10 +215,10 @@ void setStorageCount(int count)
if (count != old)
{
- Mana::Event event(Mana::Event::StorageCount);
+ Event event(Event::StorageCount);
event.setInt("oldCount", old);
event.setInt("newCount", count);
- event.trigger(Mana::Event::StorageChannel);
+ event.trigger(Event::StorageChannel);
}
}
@@ -236,10 +236,10 @@ void setNPCInteractionCount(int count)
if (count != old)
{
- Mana::Event event(Mana::Event::NpcCount);
+ Event event(Event::NpcCount);
event.setInt("oldCount", old);
event.setInt("newCount", count);
- event.trigger(Mana::Event::NpcChannel);
+ event.trigger(Event::NpcChannel);
}
}
@@ -255,10 +255,10 @@ void setNPCPostCount(int count)
if (count != old)
{
- Mana::Event event(Mana::Event::PostCount);
+ Event event(Event::PostCount);
event.setInt("oldCount", old);
event.setInt("newCount", count);
- event.trigger(Mana::Event::NpcChannel);
+ event.trigger(Event::NpcChannel);
}
}
@@ -276,10 +276,10 @@ void setBuySellState(BuySellState buySellState)
if (buySellState != old)
{
- Mana::Event event(Mana::Event::StateChange);
+ Event event(Event::StateChange);
event.setInt("oldState", old);
event.setInt("newState", buySellState);
- event.trigger(Mana::Event::BuySellChannel);
+ event.trigger(Event::BuySellChannel);
}
}
@@ -295,9 +295,9 @@ void setTrading(bool trading)
if (notify)
{
- Mana::Event event(Mana::Event::Trading);
+ Event event(Event::Trading);
event.setBool("trading", trading);
- event.trigger(Mana::Event::StatusChannel);
+ event.trigger(Event::StatusChannel);
}
}
@@ -348,20 +348,20 @@ void logic()
mSpecialRechargeUpdateNeeded++;
}
-class PlayerLogic : Mana::Listener
+class PlayerLogic : Listener
{
public:
PlayerLogic()
{
- listen(Mana::Event::ClientChannel);
- listen(Mana::Event::GameChannel);
+ listen(Event::ClientChannel);
+ listen(Event::GameChannel);
}
- void event(Mana::Event::Channel channel, const Mana::Event &event)
+ void event(Event::Channel channel, const Event &event)
{
- if (channel == Mana::Event::ClientChannel)
+ if (channel == Event::ClientChannel)
{
- if (event.getType() == Mana::Event::StateChange)
+ if (event.getType() == Event::StateChange)
{
int newState = event.getInt("newState");
@@ -375,9 +375,9 @@ public:
}
}
}
- else if (channel == Mana::Event::GameChannel)
+ else if (channel == Event::GameChannel)
{
- if (event.getType() == Mana::Event::Destructed)
+ if (event.getType() == Event::Destructed)
{
delete mInventory;
delete mEquipment;