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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/particle.h
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/particle.h b/src/particle.h
index 1baf11f8..008c343b 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -113,6 +113,7 @@ class Particle : public Sprite
* Creates a standalone text particle.
*/
Particle *addTextRiseFadeOutEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
gcn::Font *font,
int x, int y);
@@ -284,7 +285,7 @@ class Particle : public Sprite
// follow-point particles
Particle *mTarget; /**< The particle that attracts this particle*/
- float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
+ float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/
float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
float mMomentum; /**< How much speed the particle retains after each game tick*/
};