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authorPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
commit84aafd27dad40f4033561052164c21fe68cf78ad (patch)
tree77fb9224634f95b1ede62c6605976feb4ee9455b /src/net
parent8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff)
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp17
-rw-r--r--src/net/charserverhandler.cpp2
-rw-r--r--src/net/equipmenthandler.cpp9
3 files changed, 14 insertions, 14 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index fc202b36..3bec6369 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -107,7 +107,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
- dstBeing->setWeapon(msg->readInt16());
+ dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, msg->readInt16() * 10000);
dstBeing->setVisibleEquipment(
Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());
@@ -257,22 +257,20 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setHairStyle(id);
break;
case 2:
- dstBeing->setWeapon(id);
+ dstBeing->setVisibleEquipment(
+ Being::WEAPON_SPRITE, id * 10000);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setVisibleEquipment(
- Being::BOTTOMCLOTHES_SPRITE,
- id);
+ Being::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setVisibleEquipment(
- Being::HAT_SPRITE,
- id);
+ Being::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setVisibleEquipment(
- Being::TOPCLOTHES_SPRITE,
- id);
+ Being::TOPCLOTHES_SPRITE, id);
break;
case 6:
dstBeing->setHairColor(id);
@@ -312,7 +310,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
- dstBeing->setWeaponById(msg->readInt16()); // item id 1
+ dstBeing->setVisibleEquipment(
+ Being::WEAPON_SPRITE, msg->readInt16());
msg->readInt16(); // item id 2
headBottom = msg->readInt16();
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index a54a17de..6d4149ec 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -206,7 +206,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
Uint16 weapon = msg.readInt16();
if (weapon == 11)
weapon = 2;
- tempPlayer->setWeapon(weapon);
+ tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000);
tempPlayer->mLevel = msg.readInt16();
msg.readInt16(); // skill point
tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 74ce95f3..579b6ed3 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -125,7 +125,8 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
item = player_node->getInvItem(index);
player_node->mEquipment->setEquipment(position, item);
- player_node->setWeaponById(item->getId());
+ player_node->setVisibleEquipment(
+ Being::WEAPON_SPRITE, item->getId());
break;
case 0x01d7:
@@ -138,7 +139,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
if (!being)
break;
- being->setWeaponById(itemId);
+ being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId);
break;
case SMSG_PLAYER_UNEQUIP:
@@ -181,7 +182,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
case 536:
case 1200:
case 1201:
- player_node->setWeapon(0);
+ player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0);
// TODO: Why this break? Shouldn't a weapon be
// unequipped in inventory too?
break;
@@ -192,7 +193,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
logger->log("Unequipping: %i %i(%i) %i",
index, equipPoint, type, position);
break;
-
+
case SMSG_PLAYER_ATTACK_RANGE:
player_node->setAttackRange(msg->readInt16());
break;