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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-24 12:32:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-08-24 12:32:19 +0000
commit2debd445c71e65265359b6471795cab2cb2c7086 (patch)
tree695f276a3ae343f2a182dd2d3bb75afa6254f899 /src/net
parent15c9ca70fa37dc8bae6b9ebd63209f5d0f7b0756 (diff)
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Added trimming of name for new character creation and of chat messages
appearing above players. Also improved resize mouse cursor indication, removing duplicated code and fixing indicator above resize grip.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/chathandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/net/chathandler.cpp b/src/net/chathandler.cpp
index 9095a4e1..c8f52e2b 100644
--- a/src/net/chathandler.cpp
+++ b/src/net/chathandler.cpp
@@ -36,6 +36,7 @@
#include "../gui/chat.h"
#include "../utils/tostring.h"
+#include "../utils/trim.h"
extern Being *player_node;
@@ -73,6 +74,7 @@ void ChatHandler::handleMessage(MessageIn *msg)
chatMsg = msg->readString(chatMsgLength);
chatWindow->chatLog(chatMsg, BY_OTHER);
chatMsg.erase(0, chatMsg.find(" : ", 0) + 3);
+ trim(chatMsg);
being->setSpeech(chatMsg, SPEECH_TIME);
break;