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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-29 01:26:56 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-29 01:26:56 +0200
commit15c69030f987bd7d67fdbaf2158b2c3ae430143f (patch)
treea8ec211017aad38cd9784c1c837cada34eab3dfe /src/net/tmwa
parentce94f62be91c98310281b33dbc7f4b79fd4e8052 (diff)
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Added the Map::getTileCenter() convenience function.
and made use of it through the tA code. I also remove the obsolete TODO in the flooritem class.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp41
-rw-r--r--src/net/tmwa/playerhandler.cpp9
2 files changed, 19 insertions, 31 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index d61559f8..960f08ed 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -101,18 +101,15 @@ Being *createBeing(int id, short job)
return being;
}
-static void handleMoveMessage(Uint16 srcX, Uint16 srcY,
- Uint16 dstX, Uint16 dstY,
- Being *dstBeing, int tileWidth, int tileHeight)
+static void handleMoveMessage(Map *map, Being *dstBeing,
+ Uint16 srcX, Uint16 srcY,
+ Uint16 dstX, Uint16 dstY)
{
// Avoid dealing with flawed destination
- if (srcX && srcY && dstX && dstY)
+ if (map && dstBeing && srcX && srcY && dstX && dstY)
{
- Vector pos(srcX * tileWidth + tileWidth / 2,
- srcY * tileHeight + tileHeight / 2);
-
- Vector dest(dstX * tileWidth + tileWidth / 2,
- dstY * tileHeight + tileHeight / 2);
+ Vector pos = map->getTileCenter(srcX, srcY);
+ Vector dest = map->getTileCenter(dstX, dstY);
// Don't set the position as the movement algorithm
// can guess it and it would break the animation played,
@@ -125,14 +122,13 @@ static void handleMoveMessage(Uint16 srcX, Uint16 srcY,
}
}
-static void handlePosMessage(Uint16 x, Uint16 y, Being *dstBeing,
- int tileWidth, int tileHeight, Uint8 dir = 0)
+static void handlePosMessage(Map *map, Being *dstBeing, Uint16 x, Uint16 y,
+ Uint8 dir = 0)
{
// Avoid dealing with flawed destination
- if (x && y)
+ if (map && dstBeing && x && y)
{
- Vector pos(x * tileWidth + tileWidth / 2,
- y * tileHeight + tileHeight / 2);
+ Vector pos = map->getTileCenter(x, y);
Vector beingPos = dstBeing->getPosition();
// Don't set the position as the movement algorithm
// can guess it and it would break the animation played,
@@ -171,8 +167,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
// Prepare useful translation variables
Map *map = Game::instance()->getCurrentMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
switch (msg.getId())
{
@@ -264,15 +258,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- handleMoveMessage(srcX, srcY, dstX, dstY, dstBeing,
- tileWidth, tileHeight);
+ handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY);
}
else
{
Uint8 dir;
Uint16 x, y;
msg.readCoordinates(x, y, dir);
- handlePosMessage(x, y, dstBeing, tileWidth, tileHeight, dir);
+ handlePosMessage(map, dstBeing, x, y, dir);
}
msg.readInt8(); // unknown
@@ -312,8 +305,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
Uint16 srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
msg.readInt32(); // Server tick
- handleMoveMessage(srcX, srcY, dstX, dstY, dstBeing,
- tileWidth, tileHeight);
+ handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY);
}
break;
@@ -624,15 +616,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
{
Uint16 srcX, srcY, dstX, dstY;
msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- handleMoveMessage(srcX, srcY, dstX, dstY, dstBeing,
- tileWidth, tileHeight);
+ handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY);
}
else
{
Uint8 dir;
Uint16 x, y;
msg.readCoordinates(x, y, dir);
- handlePosMessage(x, y, dstBeing, tileWidth, tileHeight, dir);
+ handlePosMessage(map, dstBeing, x, y, dir);
}
gmstatus = msg.readInt16();
@@ -687,7 +678,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
Uint16 x, y;
x = msg.readInt16();
y = msg.readInt16();
- handlePosMessage(x, y, dstBeing, tileWidth, tileHeight);
+ handlePosMessage(map, dstBeing, x, y);
}
}
break;
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 9d97dc73..f7a211d1 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -202,21 +202,18 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
/* Scroll if necessary */
Map *map = game->getCurrentMap();
- int tileWidth = map->getTileWidth();
- int tileHeight = map->getTileHeight();
int tileX = player_node->getTileX();
int tileY = player_node->getTileY();
if (!sameMap
|| (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE)
|| (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE))
{
- scrollOffsetX = (x - tileX) * tileWidth;
- scrollOffsetY = (y - tileY) * tileHeight;
+ scrollOffsetX = (x - tileX) * map->getTileWidth();
+ scrollOffsetY = (y - tileY) * map->getTileHeight();
}
player_node->setAction(Being::STAND);
- Vector pos(x * tileWidth + tileWidth / 2,
- y * tileHeight + tileHeight / 2);
+ Vector pos = map->getTileCenter(x, y);
player_node->setPosition(pos);
// Stop movement
player_node->setDestination(pos.x, pos.y);