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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:51:36 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 18:51:36 +0200
commitec3c689c64922baf4a9f99bc6e9345e0a80403e8 (patch)
tree7d8a17271650f199e7f90b47a4f40532b28de25d /src/map.cpp
parent2e08f723375023e203654381b2a49d63c9565824 (diff)
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Applied fixes requested by cody.
- Made the map teleport distance fixed for manaserv. - Small cleanups. The branch is considered reviewed by: Cody. Resolves Mana-Mantis: #74.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map.cpp b/src/map.cpp
index e47e5b7a..3f1f9167 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -711,7 +711,7 @@ Position Map::checkNodeOffsets(int radius, unsigned char walkMask,
&& fy > (mTileHeight - radius) && fx > (mTileWidth - radius))
{
fx = mTileWidth - radius;
- fy = mTileHeight -radius;
+ fy = mTileHeight - radius;
}
// Fix coordinates so that the player does not seem to dig into walls.
@@ -805,9 +805,9 @@ Path Map::findPath(int startX, int startY, int destX, int destY,
unsigned char walkmask, int maxCost)
{
// The basic walking cost of a tile.
- static const int basicCost = 100;
+ const int basicCost = 100;
// Used to compute the path G cost for diagonal moves.
- static const int GCOST_SQRT2 = 362 / 256;
+ const int GCOST_SQRT2 = 362 / 256;
// Path to be built up (empty by default)
Path path;