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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
commit07b6070c25faedd78c2e26825bd700dc294f00cf (patch)
tree6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/main.cpp
parent00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff)
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Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 4e65e4fc..573b1a79 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -413,8 +413,8 @@ MapLoginHandler mapLoginHandler;
void accountLogin(LoginData *loginData)
{
logger->log("Username is %s", loginData->username.c_str());
- network->registerHandler(&loginHandler);
- network->registerHandler(&charServerHandler);
+ Network::registerHandler(&loginHandler);
+ Network::registerHandler(&charServerHandler);
loginHandler.setLoginData(loginData);
charServerHandler.setLoginData(loginData);
charServerHandler.setCharInfo(&charInfo);
@@ -424,7 +424,7 @@ void accountLogin(LoginData *loginData)
msg.writeLong(0); // client version
msg.writeString(loginData->username);
msg.writeString(loginData->password);
- network->send(Network::ACCOUNT, msg);
+ Network::send(Network::ACCOUNT, msg);
// Clear the password, avoids auto login when returning to login
loginData->password = "";
@@ -441,7 +441,7 @@ void accountLogin(LoginData *loginData)
void accountRegister(LoginData *loginData)
{
logger->log("Username is %s", loginData->username.c_str());
- network->registerHandler(&loginHandler);
+ Network::registerHandler(&loginHandler);
loginHandler.setLoginData(loginData);
charServerHandler.setLoginData(loginData);
charServerHandler.setCharInfo(&charInfo);
@@ -452,21 +452,21 @@ void accountRegister(LoginData *loginData)
msg.writeString(loginData->username);
msg.writeString(loginData->password);
msg.writeString(loginData->email);
- network->send(Network::ACCOUNT, msg);
+ Network::send(Network::ACCOUNT, msg);
}
-void mapLogin(Network *network, LoginData *loginData)
+void mapLogin(LoginData *loginData)
{
- network->registerHandler(&mapLoginHandler);
+ Network::registerHandler(&mapLoginHandler);
// Send connect messages with the magic token to game and chat servers
MessageOut gameServerConnect(PGMSG_CONNECT);
gameServerConnect.writeString(token, 32);
- network->send(Network::GAME, gameServerConnect);
+ Network::send(Network::GAME, gameServerConnect);
MessageOut chatServerConnect(PCMSG_CONNECT);
chatServerConnect.writeString(token, 32);
- network->send(Network::CHAT, chatServerConnect);
+ Network::send(Network::CHAT, chatServerConnect);
}
/** Main */
@@ -533,7 +533,7 @@ int main(int argc, char *argv[])
{
logger->error("An error occurred while initializing ENet.");
}
- network = new Network();
+ Network::initialize();
SDL_Event event;
@@ -557,9 +557,9 @@ int main(int argc, char *argv[])
}
gui->logic();
- network->flush();
+ Network::flush();
- if (network->getState() == Network::NET_ERROR)
+ if (Network::getState() == Network::NET_ERROR)
{
state = STATE_ERROR;
errorMessage = "Got disconnected from server!";
@@ -585,7 +585,7 @@ int main(int argc, char *argv[])
// TODO: Add connect timeout to go back to choose server
if (state == STATE_CONNECT_ACCOUNT &&
- network->isConnected(Network::ACCOUNT))
+ Network::isConnected(Network::ACCOUNT))
{
if (options.skipUpdate) {
state = STATE_LOGIN;
@@ -594,8 +594,8 @@ int main(int argc, char *argv[])
}
}
else if (state == STATE_CONNECT_GAME &&
- network->isConnected(Network::GAME) &&
- network->isConnected(Network::CHAT))
+ Network::isConnected(Network::GAME) &&
+ Network::isConnected(Network::CHAT))
{
// TODO: Somehow send the token
state = STATE_GAME;
@@ -611,7 +611,7 @@ int main(int argc, char *argv[])
// Disconnect from account server once connected to game server
if (oldstate == STATE_CONNECT_GAME && state == STATE_GAME)
{
- network->disconnect(Network::ACCOUNT);
+ Network::disconnect(Network::ACCOUNT);
}
oldstate = state;
@@ -627,7 +627,7 @@ int main(int argc, char *argv[])
logger->log("State: CHOOSE_SERVER");
// TODO: Allow changing this using a server choice dialog
logger->log("Trying to connect to account server...");
- network->connect(Network::ACCOUNT,
+ Network::connect(Network::ACCOUNT,
loginData.hostname, loginData.port);
state = STATE_CONNECT_ACCOUNT;
break;
@@ -667,7 +667,7 @@ int main(int argc, char *argv[])
case STATE_CHAR_SELECT:
logger->log("State: CHAR_SELECT");
- currentDialog = new CharSelectDialog(network, &charInfo);
+ currentDialog = new CharSelectDialog(&charInfo);
if (options.chooseDefault) {
((CharSelectDialog*)currentDialog)->action("ok",
NULL);
@@ -679,9 +679,9 @@ int main(int argc, char *argv[])
currentDialog = new OkDialog("Error", errorMessage);
currentDialog->addActionListener(&errorListener);
currentDialog = NULL; // OkDialog deletes itself
- network->disconnect(Network::GAME);
- network->disconnect(Network::CHAT);
- network->clearHandlers();
+ Network::disconnect(Network::GAME);
+ Network::disconnect(Network::CHAT);
+ Network::clearHandlers();
break;
case STATE_CONNECT_GAME:
@@ -690,7 +690,7 @@ int main(int argc, char *argv[])
break;
case STATE_GAME:
- mapLogin(network, &loginData);
+ mapLogin(&loginData);
sound.fadeOutMusic(1000);
currentDialog = NULL;
@@ -698,7 +698,7 @@ int main(int argc, char *argv[])
login_wallpaper = NULL;
logger->log("State: GAME");
- game = new Game(network);
+ game = new Game;
game->logic();
delete game;
state = STATE_EXIT;
@@ -711,7 +711,7 @@ int main(int argc, char *argv[])
}
}
- delete network;
+ Network::finalize();
enet_deinitialize();
if (nullFile)