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authorJared Adams <jaxad0127@gmail.com>2010-08-02 02:32:18 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-02 02:48:03 -0600
commit42f6993e0deacc857302f48004031dd45b739874 (patch)
treef8a25e94b32257c1364864824fcf61c83b834d6d /src/localplayer.h
parent6a0e5f20c9faf7623a465daa4a8b350d3a52e5e6 (diff)
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Remove non-GUI references to MiniStatusWindow
Reviewed-by: Freeyorp
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 99c3acf5..64ff6e30 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -245,8 +245,6 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/** Whether or not the name settings have changed */
bool mUpdateName;
- virtual void handleStatusEffect(StatusEffect *effect, int effectId);
-
void startWalking(unsigned char dir);
int mAttackRange;
@@ -271,8 +269,6 @@ class LocalPlayer : public Being, public ActorSpriteListener,
int mWalkingDir; /**< The direction the player is walking in. */
bool mPathSetByMouse; /**< Tells if the path was set using mouse */
- std::vector<int> mStatusEffectIcons;
-
int mLocalWalkTime; /**< Timestamp used to control keyboard walk
messages flooding */