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authorJared Adams <jaxad0127@gmail.com>2010-05-17 19:16:11 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-17 21:49:16 -0600
commit3b4e7795c9ab3036988a1a7dfe6f5ed2ad12199d (patch)
treeed0e8cc5b608c31ac79e6d1de03d9ddfc74fa339 /src/localplayer.h
parent51945aa1af6f2a6dc15027ef40cf0ccf424d46e1 (diff)
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Remove Monster, Player, and NPC classes
Instead of having these three subclasses with minor differences, this commit merges them back into Being. In the future, we can make Beings that are talkable to some, attackable by others, etc. This also puts back support for monster equipment. Also changes remaining references to Being::Type and the constants to refer to ActorSprite::Type. Reviewed-by: Freeyorp
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 38212a60..a7ed33f8 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -22,7 +22,7 @@
#ifndef LOCALPLAYER_H
#define LOCALPLAYER_H
-#include "player.h"
+#include "being.h"
#include "gui/userpalette.h"
@@ -109,7 +109,7 @@ enum
/**
* The local player character.
*/
-class LocalPlayer : public Player
+class LocalPlayer : public Being
{
public:
/**
@@ -194,11 +194,6 @@ class LocalPlayer : public Player
void attack(Being *target = NULL, bool keep = false);
- /**
- * Triggers whether or not to show the name as a GM name.
- */
- virtual void setGM(bool gm);
-
void setGMLevel(int level);
void stopAttack();
@@ -403,7 +398,7 @@ class LocalPlayer : public Player
std::string getFollow() const { return mPlayerFollowed; }
/**
- * Tells the engine wether to check
+ * Tells the engine whether to check
* if the Player Name is to be displayed.
*/
void setCheckNameSetting(bool checked) { mUpdateName = checked; }
@@ -424,9 +419,6 @@ class LocalPlayer : public Player
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
- // Colors don't change for local player
- virtual void updateColors() {}
-
void startWalking(unsigned char dir);
int mAttackRange;