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authorJoshua Langley <joshlangley[at]optusnet.com.au>2007-08-08 09:35:21 +0000
committerJoshua Langley <joshlangley[at]optusnet.com.au>2007-08-08 09:35:21 +0000
commitf80ff244eea2c3e6b37acf156f0d6933220d2cce (patch)
treeb18ec0bdfde0f2a780942732032f17fc4cb08dda /src/localplayer.cpp
parentc7ca39c9fc863fbd59f9e859cbcfc2a65188f6f2 (diff)
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Re-designed equipment window, un-equip created.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b4fc5957..23d4c99b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -107,11 +107,7 @@ void LocalPlayer::equipItem(Item *item)
void LocalPlayer::unequipItem(int slot)
{
- // XXX Convert for new server
- /*
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeShort(item->getInvIndex());
- */
+ Net::GameServer::Player::unequip(slot);
// Tidy equipment directly to avoid weapon still shown bug, by instance
mEquipment->setEquipment(slot, 0);