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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
commit5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch)
tree91db46420bfaa21694bd69df2e46f854ac14910f /src/localplayer.cpp
parent0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff)
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Added weapon skill system and leveling system.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp66
1 files changed, 50 insertions, 16 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index d01b613e..12de3de4 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -49,17 +49,21 @@ LocalPlayer::LocalPlayer():
mAttackRange(0),
mInventory(new Inventory),
mEquipment(new Equipment),
- mAttributeBase(NB_CHARACTER_ATTRIBUTES, 0),
- mAttributeEffective(NB_CHARACTER_ATTRIBUTES, 0),
- mAttributeIncreasePoints(0),
- mLevel(1), mMoney(0),
+ mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1),
+ mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1),
+ mExpCurrent(CHAR_SKILL_NB, -1),
+ mExpNext(CHAR_SKILL_NB, -1),
+ mCharacterPoints(-1),
+ mCorrectionPoints(-1),
+ mLevel(1), mLevelProgress(0),
+ mMoney(0),
mTotalWeight(1), mMaxWeight(1),
mHP(1), mMaxHP(1),
- mXp(0),
mTarget(NULL), mPickUpTarget(NULL),
mTrading(false),
mLastAction(-1), mWalkingDir(0),
- mDestX(0), mDestY(0)
+ mDestX(0), mDestY(0),
+ mExpMessageTime(0)
{
}
@@ -74,6 +78,21 @@ void LocalPlayer::logic()
mLastAction = -1;
}
+ // Show XP messages
+ if(!mExpMessages.empty())
+ {
+ if (mExpMessageTime == 0)
+ {
+ particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(),
+ 0, 128, 255,
+ speechFont,
+ mPx + 16, mPy - 16);
+ mExpMessages.pop_front();
+ mExpMessageTime = 30;
+ }
+ mExpMessageTime--;
+ }
+
Being::logic();
}
@@ -326,7 +345,6 @@ void LocalPlayer::attack()
else {
sound.playSfx("sfx/fist-swish.ogg");
}
-
Net::GameServer::Player::attack(getSpriteDirection());
}
@@ -346,19 +364,35 @@ void LocalPlayer::revive()
void LocalPlayer::raiseAttribute(size_t attr)
{
+ // we assume that the server allows the change. When not we will undo it later.
+ mCharacterPoints--;
mAttributeBase.at(attr)++;
- // TODO: Inform the server about our desire to raise the attribute
+ Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN);
}
-void LocalPlayer::setXp(int xp)
+void LocalPlayer::lowerAttribute(size_t attr)
{
- if (mMap && xp > mXp)
- {
- const std::string text = toString(xp - mXp) + " xp";
+ // we assume that the server allows the change. When not we will undo it later.
+ mCorrectionPoints--;
+ mCharacterPoints++;
+ mAttributeBase.at(attr)--;
+ Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN);
+}
- // Show XP number
- particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont,
- mPx + 16, mPy - 16);
+void LocalPlayer::setExperience(int skill, int current, int next)
+{
+ int diff = current - mExpCurrent.at(skill);
+ if (mMap && mExpCurrent.at(skill) != -1 && diff > 0)
+ {
+ const std::string text = toString(diff) + " xp skill" + toString(skill);
+ mExpMessages.push_back(text);
}
- mXp = xp;
+
+ mExpCurrent.at(skill) = current;
+ mExpNext.at(skill) = next;
+}
+
+std::pair<int, int> LocalPlayer::getExperience(int skill)
+{
+ return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
}