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authorJared Adams <jaxad0127@gmail.com>2009-07-07 11:23:14 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-07 11:23:14 -0600
commit5662b7d9ad9eb6927df7ca83713d3b6108f59ddc (patch)
tree1e962203f7bf2440b558045967d0f93ccf21bbe4 /src/localplayer.cpp
parent851f67cd9975b090b051decb1deab6b0489d14c5 (diff)
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Use tmw-skills.xml instead of hardcoding
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp66
1 files changed, 31 insertions, 35 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 240f0a65..1c7f7a5a 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -41,6 +41,8 @@
#include "gui/palette.h"
#ifdef EATHENA_SUPPORT
#include "gui/storagewindow.h"
+#else
+#include "gui/skilldialog.h"
#endif
#include "net/inventoryhandler.h"
@@ -103,10 +105,6 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map):
#endif
mLastTarget(-1),
#ifdef TMWSERV_SUPPORT
- mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1),
- mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1),
- mExpCurrent(CHAR_SKILL_NB, -1),
- mExpNext(CHAR_SKILL_NB, -1),
mCharacterPoints(-1),
mCorrectionPoints(-1),
mLevelProgress(0),
@@ -793,52 +791,50 @@ void LocalPlayer::lowerAttribute(size_t attr)
Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN);
}
-const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill)
+void LocalPlayer::setAttributeBase(int num, int value)
{
- static const SkillInfo skills[CHAR_SKILL_NB + 1] =
- {
- { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE
- { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE
- { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD
- { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM
- { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF
- { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP
- { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW
- { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING
- { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE
- { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE
- { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN
- { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER
- { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER
- { _("Unknown Skill"), "graphics/images/unknown.png" }
- };
+ int old = mAttributeBase[num];
- if ((skill < 0) || (skill > CHAR_SKILL_NB))
+ mAttributeBase[num] = value;
+ if (skillDialog)
{
- return skills[CHAR_SKILL_NB];
- }
- else
- {
- return skills[skill];
+ if (skillDialog->update(num).empty() || !(value > old))
+ return;
+
+ Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0);
+ this->controlParticle(effect);
}
}
+void LocalPlayer::setAttributeEffective(int num, int value)
+{
+ mAttributeEffective[num] = value;
+ if (skillDialog)
+ skillDialog->update(num);
+}
+
void LocalPlayer::setExperience(int skill, int current, int next)
{
- int diff = current - mExpCurrent.at(skill);
- if (mMap && mExpCurrent.at(skill) != -1 && diff > 0)
+ std::pair<int, int> cur = getExperience(skill);
+ int diff = current - cur.first;
+
+ cur = std::pair<int, int>(current, next);
+
+ mSkillExp[skill] = cur;
+ std::string name;
+ if (skillDialog)
+ name = skillDialog->update(skill);
+
+ if (mMap && cur.first != -1 && diff > 0 && !name.empty())
{
- const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp";
+ const std::string text = strprintf("%d %s xp", diff, name.c_str());
mExpMessages.push_back(text);
}
-
- mExpCurrent.at(skill) = current;
- mExpNext.at(skill) = next;
}
std::pair<int, int> LocalPlayer::getExperience(int skill)
{
- return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill));
+ return mSkillExp[skill];
}
#endif