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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 22:09:04 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-26 22:09:04 +0000
commit40339bebb026cd553aacbbff6f2fe1aa14816d5a (patch)
treef6398430043accbc90170ac15c62c8deebd895eb /src/localplayer.cpp
parentfd279ae77295a6babedd31202078862eabcada9f (diff)
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Got rid of the default MessageOut constructor, since all messages should have
an ID.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp42
1 files changed, 14 insertions, 28 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 83884b6f..f157f04c 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -116,8 +116,7 @@ Item* LocalPlayer::getInvItem(int index)
void LocalPlayer::equipItem(Item *item)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_EQUIP);
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(0);
}
@@ -127,8 +126,7 @@ void LocalPlayer::unequipItem(Item *item)
if (!item)
return;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_UNEQUIP);
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
outMsg.writeShort(item->getInvIndex());
// Tidy equipment directly to avoid weapon still shown bug, by instance
@@ -137,8 +135,7 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_INVENTORY_USE);
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
outMsg.writeShort(item->getInvIndex());
outMsg.writeLong(item->getId());
// Note: id is dest of item, usually player_node->account_ID ??
@@ -147,8 +144,7 @@ void LocalPlayer::useItem(Item *item)
void LocalPlayer::dropItem(Item *item, int quantity)
{
// TODO: Fix wrong coordinates of drops, serverside?
- MessageOut outMsg;
- outMsg.writeShort(CMSG_PLAYER_INVENTORY_DROP);
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
outMsg.writeShort(item->getInvIndex());
outMsg.writeShort(quantity);
}
@@ -159,8 +155,7 @@ void LocalPlayer::pickUp(FloorItem *item)
int dy = item->getY() - mY;
if (dx * dx + dy * dy < 4) {
- MessageOut outMsg;
- outMsg.writeShort(CMSG_ITEM_PICKUP);
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
outMsg.writeLong(item->getId());
mPickUpTarget = NULL;
} else {
@@ -220,9 +215,8 @@ void LocalPlayer::walk(unsigned char dir)
void LocalPlayer::setDestination(Uint16 x, Uint16 y)
{
char temp[3];
- MessageOut outMsg;
+ MessageOut outMsg(0x0085);
set_coordinates(temp, x, y, mDirection);
- outMsg.writeShort(0x0085);
outMsg.writeString(temp, 3);
mPickUpTarget = NULL;
@@ -232,8 +226,7 @@ void LocalPlayer::setDestination(Uint16 x, Uint16 y)
void LocalPlayer::raiseAttribute(Attribute attr)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_STAT_UPDATE_REQUEST);
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
switch (attr)
{
@@ -269,8 +262,7 @@ void LocalPlayer::raiseSkill(Uint16 skillId)
if (mSkillPoint <= 0)
return;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_SKILL_LEVELUP_REQUEST);
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
outMsg.writeShort(skillId);
}
@@ -288,8 +280,7 @@ void LocalPlayer::toggleSit()
default: return;
}
- MessageOut outMsg;
- outMsg.writeShort(0x0089);
+ MessageOut outMsg(0x0089);
outMsg.writeLong(0);
outMsg.writeByte(type);
}
@@ -300,8 +291,7 @@ void LocalPlayer::emote(Uint8 emotion)
return;
mLastAction = tick_time;
- MessageOut outMsg;
- outMsg.writeShort(0x00bf);
+ MessageOut outMsg(0x00bf);
outMsg.writeByte(emotion);
}
@@ -310,15 +300,13 @@ void LocalPlayer::tradeReply(bool accept)
if (!accept)
mTrading = false;
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_RESPONSE);
+ MessageOut outMsg(CMSG_TRADE_RESPONSE);
outMsg.writeByte(accept ? 3 : 4);
}
void LocalPlayer::trade(Being *being) const
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_TRADE_REQUEST);
+ MessageOut outMsg(CMSG_TRADE_REQUEST);
outMsg.writeLong(being->getId());
}
@@ -369,8 +357,7 @@ void LocalPlayer::attack(Being *target, bool keep)
else
sound.playSfx("sfx/fist-swish.ogg");
- MessageOut outMsg;
- outMsg.writeShort(0x0089);
+ MessageOut outMsg(0x0089);
outMsg.writeLong(target->getId());
outMsg.writeByte(0);
}
@@ -387,7 +374,6 @@ Being* LocalPlayer::getTarget() const
void LocalPlayer::revive()
{
- MessageOut outMsg;
- outMsg.writeShort(0x00b2);
+ MessageOut outMsg(0x00b2);
outMsg.writeByte(0);
}