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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/inventory.h
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/inventory.h')
-rw-r--r--src/inventory.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/inventory.h b/src/inventory.h
index 461a4a50..bd6da744 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -97,6 +97,4 @@ class Inventory
Item *items; /**< The holder of items */
};
-extern Inventory *inventory;
-
#endif