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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-22 15:58:41 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-22 15:58:41 +0000
commit49eb5c5779885e6b7580c0e8459609fb228c3ec8 (patch)
tree7ceef20e0f4e5d6797a15d4f9437ae6acec85ade /src/gui
parent3f0b0c1216f5e7a8947ff84f028c5c68e872636d (diff)
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Implemented skill name display in skill dialog and xp messages (based on a patch by rodge)
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/skill.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 7e1ed49d..28a18723 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -102,7 +102,8 @@ void SkillDialog::update()
std::pair<int, int> exp = player_node->getExperience(a);
std::string sExp (toString(exp.first) + " / " + toString(exp.second));
- mSkillNameLabels.at(a)->setCaption("Skill" + toString(a));
+
+ mSkillNameLabels.at(a)->setCaption(LocalPlayer::getSkillName(a));
mSkillNameLabels.at(a)->adjustSize();
mSkillLevelLabels.at(a)->setCaption(skillLevel);
mSkillLevelLabels.at(a)->adjustSize();